Melium is the sword fighter dude in the Firewine ruins with the nice bracers (gauntlets of weapons expertise).
My current PC is a L4 Transmuter that will dual class to fighter once he gets his level 3 spell slots. Fighter abilities Str 17, Dex 17, Con 17. With Armor cast and his familiar in backpack IIRC AC is 2... (?). During battle he's always in the thick of things, swinging his quarterstaff.
Took a couple of tries but it went like this:
- Blind (PC takes a pretty big hit while casting but gets the spell off)
- Get just a slight bit of distance from the opponent, out of reach of Melium's sword
- Enfeeble just in case
- Shocking Grasp thrice (he's a Transmuter, after all)
- Finish with quarterstaff
I've been away from the game for about six years (yikes!). Did Shocking Grasp get tweaked?
Anyway, very satisfying. He'll eventually use a lot of touch spells in combat like Shocking Grasp, Chill Touch, Ghoul Touch, Vampiric Touch, I like Transmuter early in the game especially for the wonderful Color Spray spell. Anyway, my own self-imposed rule when playing a specialist mage is that at least half of the spell slots must be filled with spells from the mage's chosen school.
When he duals I'm considering having him use the Chelsea Crusher in addition to the most powerful quarterstaffs, i.e., the +3 at the shop north of Baldur's Gate and the Staff of Striking.