Anyway to Bypass .IDS and use Filenames in Scripts?
Morkfel
Member Posts: 27
Basically want to avoid adding everything to the .IDS file so that my script is compatible with vanilla install and every mod.
Normally the SpellCast(Object,Spell) trigger requires the spellname to be in SPELL.IDS - is there any way to reference the spell by filename?
Thanks
Normally the SpellCast(Object,Spell) trigger requires the spellname to be in SPELL.IDS - is there any way to reference the spell by filename?
Thanks
0
Comments
Otherwise you should be fairly safe with ADD_SPELL WeiDU function.