Instantiate sound object from palette?
Gerad_Vizaga
Member Posts: 14
Hi all,
So there is a specific sound I am trying to play in the game, on demand through an item special ability. But apparently the sound I want to use is not a mono sound, so PlaySound() won't work..
I believe it is "as_fanfare_horn". It's an awesome Inception-like horn, great for a bugle item. But I can't play the sound because it isn't a mono sound.
My server doesn't use haks, so I'm trying to do this without them.
The idea would be to create the sound object containing the horn sound in the area, play the sound, and then delete the object afterwards on a delay. The only problem is that CreateObject() doesn't seem to work with sound objects, according to the function's comments.
Is it possible to do what I want to do?
Thanks for the help!
Gerad
So there is a specific sound I am trying to play in the game, on demand through an item special ability. But apparently the sound I want to use is not a mono sound, so PlaySound() won't work..
I believe it is "as_fanfare_horn". It's an awesome Inception-like horn, great for a bugle item. But I can't play the sound because it isn't a mono sound.
My server doesn't use haks, so I'm trying to do this without them.
The idea would be to create the sound object containing the horn sound in the area, play the sound, and then delete the object afterwards on a delay. The only problem is that CreateObject() doesn't seem to work with sound objects, according to the function's comments.
Is it possible to do what I want to do?
Thanks for the help!
Gerad
0
Comments
Say you put that horn sound object in a town area. If you go to a woods area, for example, will that sound object play where you are, or back in the town?
Thanks for the info though.