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Blender 2.8 for NWN

TondenTonden Member Posts: 224
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Hi there

I have really enjoyed creating custom content for NWN, however it took me longer then it could have to learn what I know if someone would have created video's to show me what I needed to know. There for, I have decided that I wanted to help others learn in a way that I wish I could have.


Blender 2.8 for NWN E01

- What all you need and where to find them.
- Importing and Exporting mdl files.


Setting up Addons for Blender 2.8

What I had someone contact me having prolems getting addons to work with Blender 2.8, There for I created this video hopling to help others with setting up addons for Blender 2.8


Blender 2.8 for NWN E02

Starting to learn Blender

How to . . . . .

- Move around the camera view
- Move, rotate, scale objects
- Toggle from object to edit mode
- Select objects, verts, edges, and faces
- Inset face edges
- Exxtrude faces


Blender 2.8 for NWN E03

Editing a Model/Mesh

- Turning a Cube into a Rocket
- Turning a Rocket into an Arrow


Blender 2.8 for NWN E04

- Chopping up a model/mesh
- Texturing a Model


Blender 2.8 for NWN E05

- Linking and Unlinking models/meshes to the base (Parent/Arura Base)


Blender 2.8 for NWN E06

- Creating and Texturing a Adobe Building


Blender 2.8 for NWN E07

- Creating Aurora Base


Blender 2.8 for NWN E08

- Creating a Walkmesh


I have created a website for all my projects TOP NWN


Post edited by Tonden on

Comments

  • TondenTonden Member Posts: 224
    edited May 2019
    I added

    Blender 2.8 for NWN E01


    - What all you need and where to find them.
    - Importing and Exporting mdl files.

    Post edited by Tonden on
  • TondenTonden Member Posts: 224
    edited May 2019
    I added

    Blender 2.8 for NWN E02


    How to . . . . .

    - Move around the camera view
    - Move, rotate, scale objects
    - Toggle from object to edit mode
    - Select objects, verts, edges, and faces
    - Inset face edges
    - Exxtrude faces
    Post edited by Tonden on
  • TondenTonden Member Posts: 224
    edited May 2019
    I added

    Blender 2.8 for NWN E03


    - Turn a Cube into a Rocket
    - Turn a Rocket into an Arrow
    Post edited by Tonden on
  • TondenTonden Member Posts: 224
    edited May 2019
    I added

    Blender 2.8 for NWN E04


    - Chop a mesh up into different parts
    - Texture each part
    Post edited by Tonden on
  • TondenTonden Member Posts: 224
    edited May 2019
    I added

    Setting up addons for Blender 2.8


    Someone contacted me having problems getting addons to work with Blender 2.8 so I decided to create a video just about setting up addons for Blender 2.8.

    I hope it helps someone else in the future.
    Post edited by Tonden on
  • TondenTonden Member Posts: 224
    edited May 2019
    I added

    Blender 2.8 for NWN E05


    I wanted to go over how to link and unlink models/meshes to the base (Parent/Arura Base)
    Post edited by Tonden on
  • TondenTonden Member Posts: 224
    edited May 2019
    I added

    Blender 2.8 for NWN E06


    Creating and Texturing a Adobe Building
    Post edited by Tonden on
  • TondenTonden Member Posts: 224
    edited May 2019
    I added

    Blender 2.8 for NWN E07


    Creating Aurora Base
    Post edited by Tonden on
  • TondenTonden Member Posts: 224
    edited May 2019
    I added

    Blender 2.8 for NWN E08


    Creating Walkmesh
    Post edited by Tonden on
  • zordren3742zordren3742 Member Posts: 207
    I am glad someone is doing these @Tonden. I want to do some of my own videos to help others out one day, stuff like emitters, danglymesh ,how to use ninja ripper and how to prep the model and port it into the game.
  • TondenTonden Member Posts: 224
    Nice

    Im all for helping others to be able to create as well.
  • ZwerkulesZwerkules Member Posts: 112
    Tonden wrote: »
    Blender 2.8 for NWN E08

    Creating Walkmesh

    Please don't forget how important it is that the vertices along the edges align properly with the ones of adjacent tiles. You only set the outer edges to 5 and -5, but didn't change the other vertices at all. Since you just extruded edges randomly, the verts will be all over the place and never align with those of adjacent tiles. If you make a tile that is added to one of the vanilla tilesets, you also shouldn't have that many vertices along the edges at all, you only need three, one at 0, 5 and -5. I also don't understand the whole extruding again and again. Can't you just make a 5x5 plane in Blender?
  • TondenTonden Member Posts: 224

    Yeah you can make a 5x5 in blender I was just using extruding

    Thanks for pointing that out and I will look into recreating the video to make sure I point that out as well.




  • TondenTonden Member Posts: 224
    edited January 2020
    Hi all I was asked to create a video on texturing in Blender 2.8 so here it is, I hope it helps someone.

    https://youtu.be/KKQ3hjF6Wuc
  • TondenTonden Member Posts: 224
    Here I thought I would share another video that would be a good one for anyone wanting to create tiles for NWN.

    https://www.youtube.com/watch?v=DW9qN_7GwCQ
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