HR 12.25 Update.
ShadowM
Member Posts: 573
12.25 Latest Update LINK
* (Server game) Added auto jumping PC back to their persistent location after a server reboot. Manual jumping is
still in, in case of glitch. Still manual save you location before login off as BD client leave is still not grabbing the
PC and the PC's area/location information before the log-off.
* Added ContaminatedDC integer to water for contaminated water similar to raw food. Changed ComsumeRate
to ComsumeRateW so they can have separate rate of consumption then food and to work with the next item in
the list.
* Added so if a food/water item has both cooked 1 integer and water integer 1 then it feeds and hydrates the pc
(soup for example).
* Added empty bottle model / item to game and code so now when you drink a purchased water bottle it leave an
empty bottle that can be refilled from water sources.
* Water sources can now have set amount of water grabs , so they can be emptied and all sorts of setting on
them. See SETTINGS INFORMATION / placables. Updated Water source sample is under custom placables /
HR base / food items-cooking / water. See sample in outside area.
* Added Unique Power / Target touch so you can have tag scripts execute at touch distance instead of
calculating distance calls (example the bottles / canteens)
* Added invisible placeholder trap placable (used with triggers) to route spell cast from traps and put in a code for
working with spells off traps in hr_traps_router script.
* Cleaned up some legacy information in the pdf related to getting meat / other resources off creatures, fixed a
bug related to transferring integer from creature to creature body related to meats.
* Added custom function int HR_GetIntimidateDC(object oTarget, int iaverage) to get the DC of target that being
intimidated. If iAverage is 1, no roll, just 10 (not 1d20, so no randomness).
(1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves
against fear)
* Added OnHit_Debug option to hr_defaults script.
* Fixed a bug with Custom DR that was causing damage to non DR creatures (test it out and let me know)
* Fixed so gloves material work with DR punching players/monks
* Updated information on enchant / crafting / repair bag with information related to repairing items.
* Fixed bug with casting mending spell and flame blade.
* Renamed tinder box to kindling bundle, redid how campfire pits work (in hope to fix bug related to it)
* Put in tag base scripting for On-hit, On-equip/un-equip , on-acquire / un-acquire. Made each have there own
switch so it not all or nothing. Check OnModload function in hr_inc_master to set you switches.
Custom content
* Added three more display cases , white cloth and two wood ones (Thanks to Stonehammer for the texture)
* Updated iprp_resistcost.2da to add 1-4, 6-9, 11-14, 16-19 for more options on damage resistance.
* Updated some item properties so that negative ones lower the value of the item.
* Added empty bottle model.
Updated PDF.
Thanks to Daijin and group for testing and giving feedback / bug reports.
I welcome testing / feedback / bug reports from anyone who use the this.
* (Server game) Added auto jumping PC back to their persistent location after a server reboot. Manual jumping is
still in, in case of glitch. Still manual save you location before login off as BD client leave is still not grabbing the
PC and the PC's area/location information before the log-off.
* Added ContaminatedDC integer to water for contaminated water similar to raw food. Changed ComsumeRate
to ComsumeRateW so they can have separate rate of consumption then food and to work with the next item in
the list.
* Added so if a food/water item has both cooked 1 integer and water integer 1 then it feeds and hydrates the pc
(soup for example).
* Added empty bottle model / item to game and code so now when you drink a purchased water bottle it leave an
empty bottle that can be refilled from water sources.
* Water sources can now have set amount of water grabs , so they can be emptied and all sorts of setting on
them. See SETTINGS INFORMATION / placables. Updated Water source sample is under custom placables /
HR base / food items-cooking / water. See sample in outside area.
* Added Unique Power / Target touch so you can have tag scripts execute at touch distance instead of
calculating distance calls (example the bottles / canteens)
* Added invisible placeholder trap placable (used with triggers) to route spell cast from traps and put in a code for
working with spells off traps in hr_traps_router script.
* Cleaned up some legacy information in the pdf related to getting meat / other resources off creatures, fixed a
bug related to transferring integer from creature to creature body related to meats.
* Added custom function int HR_GetIntimidateDC(object oTarget, int iaverage) to get the DC of target that being
intimidated. If iAverage is 1, no roll, just 10 (not 1d20, so no randomness).
(1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves
against fear)
* Added OnHit_Debug option to hr_defaults script.
* Fixed a bug with Custom DR that was causing damage to non DR creatures (test it out and let me know)
* Fixed so gloves material work with DR punching players/monks
* Updated information on enchant / crafting / repair bag with information related to repairing items.
* Fixed bug with casting mending spell and flame blade.
* Renamed tinder box to kindling bundle, redid how campfire pits work (in hope to fix bug related to it)
* Put in tag base scripting for On-hit, On-equip/un-equip , on-acquire / un-acquire. Made each have there own
switch so it not all or nothing. Check OnModload function in hr_inc_master to set you switches.
Custom content
* Added three more display cases , white cloth and two wood ones (Thanks to Stonehammer for the texture)
* Updated iprp_resistcost.2da to add 1-4, 6-9, 11-14, 16-19 for more options on damage resistance.
* Updated some item properties so that negative ones lower the value of the item.
* Added empty bottle model.
Updated PDF.
Thanks to Daijin and group for testing and giving feedback / bug reports.
I welcome testing / feedback / bug reports from anyone who use the this.
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