Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Neverwinter Nights: Enhanced Edition has been released! Visit nwn.beamdog.com to make an order. NWN:EE FAQ is available.
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available in the Beamdog store.
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

Does distance from enemy affect ranged attacks in any way?

I can't seem to find an answer to this anywhere, but so far as I can remember the answer is "no." Basically, for purposes of shooting stuff with a bow does it matter if I'm standing two feet from a guy vs 20 yards from him?

Comments

  • ThacoBellThacoBell Member Posts: 8,844
    It doesn't affect your attacks at all, but if an enemy gets in melee range of you, and you don't have a melee weapon equipped, they are more likely to hit you. I don't recall if its coded as an attack bonus for them, or a defense penalty for you.

  • CamDawgCamDawg Member, Developer Posts: 3,373
    Attacking an enemy (using a ranged weapon) with a melee weapon gives you +4 to-hit and damage.

    While it doesn't affect the to-hit rolls, characters with speed boosts can outrun some projectiles. The to-hit roll is performed on the attack, but the damage doesn't take effect until the projectile hits. So you can run away from slow stuff like daggers and axes to give yourself time to drink a potion or even just exit the area and avoid them outright.

    ThacoBell
  • OutrangOutrang Member Posts: 24
    CamDawg wrote: »
    Attacking an enemy (using a ranged weapon) with a melee weapon gives you +4 to-hit and damage.

    While it doesn't affect the to-hit rolls, characters with speed boosts can outrun some projectiles. The to-hit roll is performed on the attack, but the damage doesn't take effect until the projectile hits. So you can run away from slow stuff like daggers and axes to give yourself time to drink a potion or even just exit the area and avoid them outright.

    Okay thanks.

  • jmerryjmerry Member Posts: 71
    There's also a -8 penalty to hit if using a ranged weapon against an enemy that's in melee range to you.

    In practice, even the most dedicated archer should carry a melee weapon to switch to.

  • ThacoBellThacoBell Member Posts: 8,844
    jmerry wrote: »
    There's also a -8 penalty to hit if using a ranged weapon against an enemy that's in melee range to you.

    In practice, even the most dedicated archer should carry a melee weapon to switch to.

    Really? I've never heard of this before now.

  • jmerryjmerry Member Posts: 71
    Really. I even tested it by taking a new character with mediocre stats out to fight Carbos. The log showed -8 to my attack with a bow from point-blank.

    ThacoBell
  • Grond0Grond0 Member, Moderator Posts: 5,013
    The penalty is correct, but if you have an archer character it may well still be advantageous to use missiles despite that penalty and the bonus to an opponent.

  • ChroniclerChronicler Member Posts: 774
    Are there any enemies that don't come equipped with a melee weapon they can switch to when you get them in close quarters?

  • Grond0Grond0 Member, Moderator Posts: 5,013
    There are a few, yes. Shoal is an obvious example - even a familiar can make mincemeat of her as a result of the bonus to attack and damage.

    Chronicler
  • ChroniclerChronicler Member Posts: 774
    Nereids have that kiss attack that stuns you, don't they?

  • Grond0Grond0 Member, Moderator Posts: 5,013
    If you have a modded game, Shoal may have more abilities. However, in the basic game her kiss is a specific ability that is only used once and only on party members (not including familiars) - and her other attacks have no special abilities. Typically, she won't use her kiss at all if she's gone red circle, though I have seen the odd exception to that.

    Chronicler
Sign In or Register to comment.