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Tweaks and tricks For BG2

ArthasArthas Member Posts: 1,091
edited June 2019 in BGII:EE Mods
https://github.com/BGforgeNet/bg2-tweaks-and-tricks#easy-traps

readme:
This is a collection of tweaks to:

fix some annoying and/or unrealistic aspects of the game
add some flavour
make some things easier
make other things harder
It will work with BG1, BG2, BGT, Enhanced Editions (not all components are applicable to all games).

Components
Installation
Changelog
Used sotftware
Author
License
Components
Familiars
Smarter
More resilient
Easy traps
Soundsets
Extended soundsets for NPC
BG1-style party interaction system
No talking when hiding in shadows
Make NPC soundsets available to PC
Item tweaks
Remove blur graphics from items
Sensible Cloak of Mirroring
Effects of scrolls and potions do not stack with themselves
Weightless ammo
Sensible Wand of Frost
Hassle-free ammo
Potion of really mirrored eyes
Spell tweaks
Spider form ignores web
Cheesy Slayer: full heal on change
Cheesy Slayer: reputation
True true sight
Sensible Otiluke's Sphere
Gameplay and rules
Fair fights
Starting bags
Add BG1 tome stats bonuses to new BG2 characters
Shops always buy goods at the same price
Close shop steal exploit
No XP farming
Can't steal Carsomyr
Quest and dialog tweaks
Improved strongholds
More ankheg armors by Taerom
Less autosaves
Familiars
Smarter familiars
Allow familiars to pick up loot for you (move chosen items from the floor and chests to your inventory). Yes, they can actually fetch items for you!
Have them jump into the pack when there's danger or they're injured. Very useful at later stages.
Compatible with WTP familiars.
The less a familiar is told to pick up, the faster it'll do it. So, try to keep the list short. For example, don't tell it to pick up bandit scalps in BG2.

Note:

Familiars as small creatures can get through where humans cannot. So they will pick up items from closed chests. If you don't like that, don't tell them to pick up items.
If a familiar starts to jump in and out of backpack continuously - talk to it, tell it to stay in the pack. Reverse the directive when you leave this area.
Resilient familiars
Protect familiars from getting critical hits (which are almost always lethal to them).

Easy traps
Add "trap sense" to characters. Before a trap is "detected" by thief skill, a party member will "sense" it: notice that something's wrong, and alert others. It allows for faster, less frustrating dungeon exploration. Options:

Allow sensing in combat (by default, characters will not notice possible traps in combat. With this component, they will)
Increase trap sense range (default range is about half line of sight. This component increases it to LoS)
Stop moving, or Stop moving and pause game (choose which action do you prefer when trap is "sensed")
Center on character (yes/no?)
Play a sound ("trap found" sound, yes/no?)
Core (required to enable any of previous components)
Less autosaves
Disables autosave on area transition. This only affects transitions that don't go through worldmap.

It saves some time, but on the other hand you should treat your saves more carefully. You've been warned.

Soundsets
Extended soundsets for NPC
Additions only
BG1 soundsets prevail
BG2 soundsets prevail
This component extends NPC soundsets by re-using their sounds from BG1 in BG2 and vice-versa.

Example: BG1 Jaheira has only 1 battle cry: "For The fallen!". So the whole game you listen to that over and over.

But, BG2 Jaheira has 2 more battle cries:

"Fall creature! And feed the earth!"
"Nature take the life she gave!"
This component adds those extra battle cries to BG1 Jaheira. And adds one more, from a voiced dialogue line. So in the end, both BG1 and BG2 Jaheira have 4 battle cries:

"For the fallen!"
"Fall creature! And feed the earth!"
"Nature take the life she gave!"
"Die your final death!"
In some cases, there are too many sounds to fit into one soundset. So the 3 subcomponents are:

Additions only
Only missing sounds are added, therefore after transition soundsets may change.

BG1 soundsets prevail
Prefer BG1 sounds, after transition soundsets do not change.

BG2 soundsets prevail
Prefer BG2 sounds, after transition soundsets do not change.

If this explanation is too confusing, but you'd like to hear more different sounds, just take "Additions only".

BG1-style party interaction system
Reintroduce
Reintroduce and adjust to framerate
Disable
In BG1, party interaction was based not on banters, but rather on occasional chit-chat between party members - compliments and insults. They happen in real time, without a dialog window.

Example:

Jaheira: "You are amusing, in a "what the hell is wrong with you" kind of way."

Edwin: "Watch your words when addressing me, lest they be fed to you on the end of my boot!"

Reintroduce
This option reintroduces compliments and insults in BG2, and slightly expands them in BG1.

Reintroduce and adjust to framerate
Original BG1 was running at 30 FPS, and sounds were recorded with that in mind. But BG2 allows framerates up to 90. Setting high FPS, however, sometimes causes compliments and responses to overlap (responses are triggered too early). This option will also adjust the sounds to your current framerate.

Disable
Or, if you rather prefer your NPC not to talk too much, you can disable this interaction altogether. This only affects compliments and insults, not banters.

No talking when hiding in shadows
Silence joinable NPC "hidden in shadows" sound (for example, Yoshimo's "All the world is blind to my passing"). It quickly gets annoying if you use thief scout script.

Make NPC soundsets available to PC
Allows to use any of the original Bioware NPCs soundsets for the main character.

Item tweaks
Remove blur graphics from items
Removes eye-straining blur graphics from several items. Doesn't touch actual Blur spell.

Currently includes:

Semaj's cloak
Claw of Kazgaroth
Sensible Cloak of Mirroring
It turns out that the Cloak of Mirroring with BG2 Fixpack protects from area effect spells, which doesn't make much sense. And it doesn't protect from Call Lighting, which also is strange. This compoment fixes both issues.

Effects of scrolls and potions do not stack with themselves
Makes effects potions and scrolls of resistance non-stackable with themselves, to make scrolls more worthwhile.

Example 1: you drink a potion of fire resistance and get +50% fire resistance. A turn later you drink one more potion of fire resistance. No additional resistance is gained, but duration of its effect is refreshed.

Example 2: you drink a potion of fire resistance and use a scroll of fire resistance. Now you have +100% fire resistance.

Sensible Wand of Frost
In vanilla, Wand of Frost must target on a creature, but affects an area, which makes no sense. This will allow you to either make it fully single-target (like Agannazar's Scorcher), or AoE (like Cone of Cold).

Hassle-free ammo
This component does 2 things

Changes all ammo and stackable throwing weapons to have 0 weight. Kind of cheese.
Adds returning non-magical ammo and throwing weapons to Taerom and Ribald, at a fair price.
Potion of really mirrored eyes
Contrary to the description, Potion of Mirrored Eyes doesn't protect from all gaze attacks. Demons' Death Gaze, for example, will bypass it. This component fixes that oversight, and makes the Potion realiable against ANY gaze attack.

Spell tweaks
Spider form ignores web
Become immune to web while in spider form (which is strangely not the case in the original game).

Cheesy Slayer: full heal on change
The player character will be healed fully on turning into Slayer. Makes it a better "last resort" ability.

Cheesy Slayer: reputation
Reduced loss
No loss
The Slayer form is virtually unusable by good characters because of the reputation penalty. But usually no one is even alive after seeing it - so why should reputation suffer? Up to you to decide.

Reduced loss
With reduced loss, you lose only 1 point of reputation, even when turning into Ravager (in vanilla, it's 3).

No loss
No reputation hit on any change.

True true sight
True sight in PnP is supposed to be just that - true sight. Not "dispel all illusions every 6 seconds" sight. This component makes illusion dispel near instant when True Sight is active.

While it might not have much effect in original game, with certain mods such as SCS, some creatures abuse "backstab - gulp invisibility potion - repeat" technique, which is annoying and illegal per PnP. That was the inspiration for this tweak.

Sensible Otiluke's Sphere
With BG2 fixpack, Otiluke's Sphere is pretty much Hold + immunity to any damage. This doesn't really match its description. While the creature in the sphere can't affect the outside world, it should be able to affect the inside, meaning themselves. Healing, buffing, etc - all that should be possible.

Gameplay and rules
Fair fights
A few opponents in the game basically cheat, or just have unrealistic stats. Sometimes it's to prevent you from breaking the plot, sometimes not. Anyway, if you know what you're doing - why not? This component will allow you to fight them fair and square. Currently affects:

Borda, the magic merchant cheat in BG1 (100% magic resistance - removed)
Malchor Harpell, the Drizzt's friend that imprisons the whole party without a chance of escaping (now you can fight him)
Shandalar, the Ulgoth's Beard archmage (90% all resistances removed, innocent no longer)
Laskal, the Cloakwood shadow druid (innocent no longer, since he attacks first)
Phandalyn, the fanatic paladin in Baldur's Gate (innocent no longer, since he attacks first)
Winski Perorate (innocent no longer, since he's not)
Arkanis Gath, the Renal's guard (now you can fight him)
Kahrk, the mightiest ogre mage (permanent spell turning removed)
Starting bags
Gem, scroll, potion, ammo (GSPA)
GSPA + holding
GSPA + holding, bottomless
AKA inventory management painkiller. In both Candlekeep and Irenicus dungeon, you can find a few bags to start the adventure with. In Candlekeep, talk to Thorius. In the dungeon, check the painting.

Gem, scroll, potion, ammo (GSPA)
Provides you with 4 basic bags.

GSPA + holding
Same 4 bags, and a bag of holding.

GSPA + holding, bottomless
Same 5 bags, all bottomless.

Add BG1 tomes stats bonuses to new BG2 characters
To brand new BG2 charaters, gives the stat bonuses that they were supposed to gain from tomes in BG1. The subcomponents are self-describing.

Each stat gets +1
Each stats except Wisdom gets +1, Wisdom gets +3
Shops always buy goods at the same price
Makes store buying price constant, regardless of how many items are already in stock. Now, you don't have to pile up equipment before selling to get the max money for it. The price is always the same!

Close shop steal exploit
Can't steal from fences
Can't steal from any shops
Close infinite money "steal-sell-steal" exploit. Options are:

Can't steal from fences
You can steal from normal merchants, but can't steal from those who buy stolen items themselves.

Can't steal from any shops
Just disable stealing in all shops.

No XP farming
Disables the possibility of XP farming in the most tempting spots in BG1: wyvern cave, golem cave, ankheg cave and skeleton warrior trap (Durlag's tower).

Can't steal Carsomyr
Disables the silly possibility of stealing Carsomyr from Firkraag.

Quest and dialog tweaks
Improved strongholds
This component mostly improves messengers and messages, making them more faster and less likely to miss the player, but has some other changes, too:

Bard: make the messenger more reliable. Make money collection notification different from fighter stronghold
Cleric: notify when it's time to visit the Church
Druid: notify when it's time to visit the Grove
Fighter: make the messenger more reliable. Notify when it's time to visit the Keep
Mage: make sergeant Natula more reliable. Notify when it's time to visit the Sphere. Let Morul create new potions every week, not just you visit him. Allow a wider variety of potions.
Ranger: make the messenger more reliable. Notify when it's time to visit the Cabin
More ankheg armors by Taerom
Allow Taerom to make more ankheg armors

Installation
Download tnt.zip from the latest release page
Unzip it
Move "tnt" and "setup-tnt.exe" into the game directory
Launch setup-tnt.exe
Answer the questions
Changelog
Version 8
add "can't steal carsomyr" component
add "greater command AoE" component
add Russian translation
Version 7
add spider form/web protection component
fix viconia's dialog_default and area_city in extended soundsets
disable all traps that never fire and just give notifications (not marked as trapped but have a script)
fix multiple Durlag's tower traps
add compatibility with WhiteQueen (traps)
add true true sight component
add Kahrk and Arkanis Gath to fair fights
improve EE compatibility
fix npc_soundsets typo
add weightless ammo component
add more battle cries for Ajantis, Kivan and Keldorn
ensure Easy traps installation order
add sensible otiluke component
add improved strongholds components
add sensible wand of frost component
add more ankheg armors component
add hassle-free returning weapons component
add compatibility with WTP familiars
fix quasit in smarter familiars
ensure that dead familiars don't do anything
smarter familiars: add option to jump into pack when badly injured, and injured notifications
smarter familiars: add dialog option to manage familiar speed, remove faster familiars component
smarter familiars: add hit and run technique
add potion of really mirrored eyes component
speed up familiar looting
Version 6
Extended soundsets: more sounds
Easy traps: fixed missing vent trap
Smarter familiars: fixed quasit missing in ToB
NPC soundsets for PC: fixed bug when 1/2 versions were the same
NPC soundsets for PC: added more sounds
Under the hood changes:
compliments/insults: left as .wav instead of .wavc - make DTLCEP happy
update weidu to 239
general code cleanup
Version 5
Added "easy traps" component
Added "less autosaves" component
Added Laskal, Phandalyn and Winski Perorate to "Fair fight" (remove innocent flag)
Let famliars pick up winter wolf pelts, ankheg shells, wyvern heads
Expanded no-farming to skeleton warriors in Durlag's Tower
Fixed effect duplication in "unstack potions" component
Made "unstackable potions" compatible with Rogue Rebalancing
Version 4
Added "no shop depreciation" component
Added "no XP farming" component
Added "resilient familiars" component
Fixed version tag
Version 3
Added a few new components
Revised all code
Actually released it
Version 2
Merged in Tweaks-And-Tricks
Renamed the mod
Updated the components
Updated to weidu 238
Version 1: initial release
Used software
DLTCEP
WeiDU
G3 Debugging Suite
NearInfinity
License
The mod is CC BY-NC-SA v4.0

Weidu is GPLv3

Author
Magus @ BGforge

Comments

  • [Deleted User][Deleted User] Posts: 0
    edited August 2019
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
  • Magus_BGforgeMagus_BGforge Member Posts: 25
    Sergio wrote: »
    Hello @Magus_BGforge ,
    I was investigating Kamir, the paladin you find in the cemetery mourning the loss of his son, Stefan.

    Mods affecting KAMIR.CRE:
    00000: /* created or unbiffed */ ~SETUP-D0QUESTPACK.TP2~ 0 17 // Further Slaver Involvementv3.3
    00001: ~TNT/TNT.TP2~ 0 35 // Fair fightsv8
    00002: ~PPE/SETUP-PPE.TP2~ 0 0 // Portraits Portraits Everywhere (PPE) - core component1.01

    Any chance you could provide informations about what Fair fights does to Kamir?
    Where'd you get v8? The latest release is v7.
  • [Deleted User][Deleted User] Posts: 0
    edited August 2019
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
  • Magus_BGforgeMagus_BGforge Member Posts: 25
    The released version 7 doesn't. The other one, I don't know.
    By the way, TnT has it's own forum. If you have questions, better ask there, because I don't follow this forum and likely won't even see them here.
  • ALIENALIEN Member Posts: 1,271
    @Magus_BGforge Roxanne uses 'master' branch, not releases.
  • Magus_BGforgeMagus_BGforge Member Posts: 25

    Tweaks and Tricks is updated to version 8.11.

    Changes:
    • Starting bags don’t fail to install on EET/TuTu.
    • Throwing daggers from Hassle-free ammo get strength damage bonus on EEs, in line with other daggers.
    • Shandalar’s cloak is unidentified when found, and has a charge.
    • More map notes for BG1.
    Download | Forum | Discord | Translate
  • Magus_BGforgeMagus_BGforge Member Posts: 25

    Tweaks and Tricks mod is updated to version 8.12.

    Changes:
    • More map notes: Nashel, Carnival, Baldur’s Gate.
    • Fair Fights: included Dushai, Bayard.
    • Improved traps: don’t alert about false exit skeleton trap in Durlag’s level 3.
    • Smarter familiars: giving a familiar a potion doesn’t prevent saving.
    • Poison protection: fixed scroll so it actually works.
    • Starting bags: subcomponent names fixed (cosmetic only).
    • Romance cheats: added Dearnise Romance.
    • PnP protection items: compatibility with BG1NPC - added Imoen’s gift amulet to the list of the items. Also, improved Koveras’ ring of protection from BGTTweak.
    • Store price depreciation: skip officer Vai, so that scalps can be sold at full price.
    • Bloodless deeds: actually works now.
    • New component: Save Melicamp.
    Download | Forum | Discord | Translate
  • PellinorePellinore Member Posts: 11
    I included the Smarter familiars component in my last BGEET install, but I see none of the additional options when I talk to my familiar (giving potions, combat tactics, order to follow...)

    Here is my Weidu log. I don't see what could have possibly overwritten or cancelled the changes to the familiars.
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET\EET.TP2~ #0 #0 // EET core (resource importation): V13.4
    ~UB\SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
    ~UB\SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
    ~UB\SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
    ~UB\SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
    ~UB\SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
    ~UB\SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
    ~UB\SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
    ~UB\SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
    ~UB\SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
    ~UB\SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
    ~UB\SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
    ~UB\SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
    ~UB\SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
    ~UB\SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
    ~UB\SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
    ~UB\SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
    ~UB\SETUP-UB.TP2~ #0 #22 // Justifier Kit: v28
    ~UB\SETUP-UB.TP2~ #0 #23 // Feralan Kit: v28
    ~UB\SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
    ~UB\SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v9
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v9
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v9
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #3 // Restored Items: v9
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v9
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v9
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v9
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v9
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v9
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v9
    ~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v9
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 34.3
    ~CTB\SETUP-CTB.TP2~ #0 #0 // Check The Bodies: 3.0
    ~CTB\SETUP-CTB.TP2~ #0 #1 // Candlekeep Chores: 3.0
    ~CTB\SETUP-CTB.TP2~ #0 #2 // Candlekeep Chores Fast Forward (for CtB v2.2 or later): 3.0
    ~CTB\SETUP-CTB.TP2~ #0 #3 // Other Improvements: 3.0
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #9 // Elminster Makes an Appearance -> Restored BG1 Text: 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 13
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 13
    ~ASCENSION\ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.23
    ~ASCENSION\ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.23
    ~BONEHILLEET\SETUP-BONEHILLEET.TP2~ #0 #0 // Secret of BoneHill (EET): v33
    ~DSOTSC\DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v4.1
    ~DSOTSC\DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v4.1
    ~NTOTSC\NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
    ~NTOTSC\NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
    ~NTOTSC\NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
    ~NTOTSC\NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
    ~NTOTSC\NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
    ~NTOTSC\NTOTSC.TP2~ #0 #10 // Improved Lesser Fiends: 5.0.0
    ~NTOTSC\NTOTSC.TP2~ #0 #11 // Improved Haeball: 5.0.0
    ~NTOTSC\NTOTSC.TP2~ #0 #12 // Improved Ghotal: 5.0.0
    ~SIRINESCALL\SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
    ~SIRINESCALL\SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3
    ~BGQE\SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25.5
    ~BGQE\SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25.5
    ~BST\SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.7
    ~AC_QUEST\AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #2 // Jumper: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses house in Beregost.: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #8 // Fangirls: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.3
    ~AC_QUEST\AC_QUEST.TP2~ #1 #10 // A Halfling among the Eyeless: 4.3
    ~SOTSC\SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: 7.3
    ~THEVANISHINGOFSKIESILVERSHIELD\THEVANISHINGOFSKIESILVERSHIELD.TP2~ #0 #0 // The Vanishing of Skie Silvershield – a new quest for BGEE that lets Eldoth and Skie join your party sooner: 2.2
    ~SKIECOST\SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v4.7
    ~SKIECOST\SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: v4.7
    ~SKIECOST\SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Skie: v4.7
    ~SKIECOST\SKIECOST.TP2~ #0 #3 // Skie: The Cost of One Girl's Soul - The Return of Eddard Silvershield (quest & a joinable NPC): v4.7
    ~SKIECOST\SKIECOST.TP2~ #0 #4 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Eddard: v4.7
    ~SKIECOST\SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v4.7
    ~BRIDGESBLOCK\BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.5
    ~SOUTHERNEDGE\SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 4.0
    ~OOZE\OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.93
    ~TANGLEDISLE\TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.0
    ~WHITEQUEEN\WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.93
    ~TOTDG\TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.82
    ~INNERSHADE\SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 11.1
    ~ISNF\ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.1.1
    ~FOUNDLING\FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades -> Yes, but don't patch the existing save games: 5.3
    ~EILISTRAEE\SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.2
    ~THECALLING\THECALLING.TP2~ #0 #0 // The Calling: v3
    ~THECALLING\THECALLING.TP2~ #0 #40 // Exotic Item Pack: v3
    ~AJOCMOD\SETUP-AJOCMOD.TP2~ #0 #0 // AjocMod Weidu: v1.6.5
    ~ASSASSINATIONS\ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v17
    ~BACKBRYNNLAW\BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v9
    ~SELLSWORDS\SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v9.1
    ~REUNION\REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v7
    ~GBTHFKP\GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v3.0.0
    ~FISHINGFORTROUBLE\FISHINGFORTROUBLE.TP2~ #0 #0 // Fishing for Trouble by Yovaneth: v3.2.8
    ~FADINGPROMISES\SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: v9
    ~EMAD\SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry: v11
    ~EMAD\SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll: v11
    ~EMAD\SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend: v11
    ~EMAD\SETUP-EMAD.TP2~ #0 #3 // Under Her Spell: v11
    ~EMAD\SETUP-EMAD.TP2~ #0 #5 // Character Medley: v11
    ~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.0
    ~DC\DC.TP2~ #0 #0 // Dungeon Crawl: v13.1
    ~TOD\TOD.TP2~ #0 #0 // Tower of Deception: v4.0.6
    ~TOD\TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.6
    ~TOD\TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.6
    ~C#SOLAUFEIN\C#SOLAUFEIN.TP2~ #1 #0 // Solaufein's Rescue: Jastey's Solaufein NPC for BGII: 3.2
    ~C#SOLAUFEIN\C#SOLAUFEIN.TP2~ #1 #3 // Install alternative portrait #2 from Chinasky: 3.2
    ~A7-TOTLM-BG2EE\A7-TOTLM-BG2EE.TP2~ #0 #0 // Trials of the Luremaster for Baldur's Gate: 3.0
    ~A7-TESTYOURMETTLE\A7-TESTYOURMETTLE.TP2~ #0 #0 // Test Your Mettle!: 1.4
    ~A7-TESTYOURMETTLE\A7-TESTYOURMETTLE.TP2~ #0 #20 // Make "Spacewarp" available to stores: 1.4
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS\EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.0
    ~LUCY\LUCY.TP2~ #0 #0 // Lucy the Wyvern: v5.0
    ~SLANDOR\SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor: 2.0
    ~QUESTPACK\QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5
    ~QUESTPACK\QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5
    ~BANTERPACK\SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v18
    ~BANTERPACK\SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v18
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.8
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v5.8
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v5.8
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): v5.8
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: v5.8
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v5.8
    ~IEPBANTERS\IEPBANTERS.TP2~ #0 #8 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 20 Minutes: v5.8
    ~XANBG1FRIEND\SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v11
    ~NEERABANTERS\NEERABANTERS.TP2~ #0 #10 // Neera Banters: Dialogue Banters and Interjections: v0.9.1
    ~NEERABANTERS\NEERABANTERS.TP2~ #0 #20 // Neera Banters: Interaction Banters: v0.9.1
    ~NEERA\NEERA.TP2~ #0 #0 // Neera Expansion: v1.3.0
    ~NEERA\NEERA.TP2~ #0 #1 // How much time would you like between talks (approximately)? -> 15 minutes: v1.3.0
    ~NEERA\NEERA.TP2~ #0 #6 // Make Neera romanceable by women: v1.3.0
    ~VICONIA\VICONIA.TP2~ #0 #0 // Viconia Friendship: v4.5
    ~YOSHIMO\YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: v4.6
    ~WILSONCHRONICLES\WILSONCHRONICLES.TP2~ #0 #0 // Wilson Chronicles - expansion for our favorite bear companion: 1.92
    ~VALYGARFRIENDSHIP\VALYGARFRIENDSHIP.TP2~ #0 #0 // Valygar Corthala Friendship: v1.5
    ~SAREVOKFRIENDSHIP\SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: v2.6
    ~MINSCFRIENDSHIP\MINSCFRIENDSHIP.TP2~ #0 #0 // Minsc Friendship for BG2 and ToB: v1.3
    ~HAERDALIS_FRIENDSHIP\HAERDALIS_FRIENDSHIP.TP2~ #0 #0 // Haer'Dalis Friendship for BG2: ToB: v1.2
    ~IMOENFRIENDSHIP\IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.6
    ~CERND\CERND.TP2~ #0 #0 // Cernd Friendship for BG2: ToB: v1.3
    ~MAZZY\MAZZY.TP2~ #0 #0 // Mazzy Friendship: v3.5
    ~KORGANFRIENDSHIP\KORGANFRIENDSHIP.TP2~ #0 #0 // Korgan Friendship for BG2: ToB: v1.6
    ~CHATTYIMOEN\CHATTYIMOEN.TP2~ #0 #0 // Chatty Imoen: Expanded Character Sounds: 1.5
    ~CHATTYIMOEN\CHATTYIMOEN.TP2~ #0 #10 // Chatty Imoen: Add NPC Interactions: 1.5
    ~KELDORN_ROM\KELDORN_ROM.TP2~ #0 #0 // berelinde's Keldorn Romance: 8
    ~KELDORN_ROM\KELDORN_ROM.TP2~ #0 #7 // Select Keldorn's dialogue timer: -> Speed: minimum 20 minutes (SoA)/30 minutes (ToB) real time between dialogues: 8
    ~DEARNISE\DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v7
    ~WINGS\SETUP-WINGS.TP2~ #0 #0 // Wings for BG2:EE
    ~WINGS\SETUP-WINGS.TP2~ #0 #1 // Restore missing banters?
    ~C#BRAGE\C#BRAGE.TP2~ #0 #0 // Brage's Redemption - Brage Joinable NPC for Baldur's Gate: 7.2
    ~C#BRAGE\C#BRAGE.TP2~ #0 #1 // Assign the mod's portrait and soundset to the original Brage in game.: 7.2
    ~C#BRAGE\C#BRAGE.TP2~ #0 #10 // Brage's Redemption: Crossmod Content: 7.2
    ~BG1NPC\BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #23 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 15 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #33 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 15 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #43 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 15 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #53 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 15 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #63 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 15 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #73 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 15 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #90 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #111 // BGEE Banter Timing Tweak -> Banter Timing: Fast (about 20 minutes between banter dialogs): v30
    ~BG1NPC\BG1NPC.TP2~ #0 #131 // The BG1 NPC Project: Sarevok's Diary Adjustments -> Sarevok's Diary Date Changes only: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v30
    ~CORANBGFRIEND\CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v5.2
    ~AJANTISBG1\SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 18.3
    ~PAINA\PAINA.TP2~ #0 #0 // Pai'Na NPC for BG:EE
    ~DACE\DACE.TP2~ #0 #0 // Dace Linton NPC Mod for BG2:SoA & ToB: v5
    ~DACE\DACE.TP2~ #0 #1 // Install alternate portrait by Ilmatar?: v5
    ~NEPHELE\NEPHELE.TP2~ #0 #0 // Nephele NPC Mod for BGII: SoA & ToB: v2.6
    ~MUR'NETH\MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC Mod: v13.1
    ~AURENASEPH\SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph for BG2:ToB: v12
    ~TYRISFLARE\SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v9
    ~VALERIE\VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu, BGT BG:EE and EET: v1.2
    ~YESLICKNPC\YESLICKNPC.TP2~ #0 #1 // Yeslick NPC for BGII: SoA & ToB -> Yeslick is a Fighter-Alaghor of Clangeddin (cleric kit): v5.0
    ~XULAYE\XULAYE.TP2~ #0 #0 // Xulaye NPC Mod for BG2:SoA: v2.0
    ~XULAYE\XULAYE.TP2~ #0 #1 // Xulaye's Player Initiated Dialogues: v2.0
    ~XULAYE\XULAYE.TP2~ #0 #2 // Korgan Fights at the Pits: v2.0
    ~XAN\XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v19
    ~WILLOWISP\WILLOWISP.TP2~ #0 #0 // Will NPC, shaman stronghold and new shaman kit for BG2EE: 2.3
    ~WILLOWISP\WILLOWISP.TP2~ #0 #1 // Change shaman .tlk string to remove "Ineligible for any stronghold" line: 2.3
    ~WILLOWISP\WILLOWISP.TP2~ #0 #2 // New items for shamans and undead NPCs: 2.3
    ~WILLOWISP\WILLOWISP.TP2~ #0 #3 // Optional: Drider and Dark Treant Enemies: 2.3
    ~WILLOWISP\WILLOWISP.TP2~ #0 #5 // [CHEAT] Enable shaman stronghold for all classes: 2.3
    ~THEBEAURINLEGACY\THEBEAURINLEGACY.TP2~ #0 #1000 // The Beaurin Legacy for BG2:SoA & ToB & BGII:EE: v5.2.1
    ~VERRSZA\VERRSZA.TP2~ #0 #0 // Verr'Sza - the rakshasa NPC for BG1EE: 5.4
    ~VIENXAY\VIENXAY.TP2~ #0 #0 // Vienxay NPC for BG1EE: 1.66
    ~HELGA\SETUP-HELGA.TP2~ #0 #0 // Helga NPC Mod: 1.55
    ~KALE\KALE.TP2~ #0 #0 // Kale NPC for BG1EE and SoD: 1.69
    ~KALE\KALE.TP2~ #0 #1 // Give Kale the Warden Class? (Recommended) -> Warden(Fighter Kit): 1.69
    ~EMILY\EMILY.TP2~ #0 #0 // Emily NPC for BG1EE: 1.65
    ~RECORDER\SETUP-RECORDER.TP2~ #0 #0 // Recorder NPC MoD: 1.5
    ~SKITIANPCS\SETUP-SKITIANPCS.TP2~ #0 #0 // Skitia NPCs for Baldur's Gate 2: 1.007
    ~SKITIANPCS\SETUP-SKITIANPCS.TP2~ #0 #2 // Skitia NPCs: Romance Theme Soundtrack -> No Romance Theme Music: 1.007
    ~SIRENE_BG2\SIRENE_BG2.TP2~ #0 #0 // Sirene NPC for BG2:EE
    ~SARAHTOB\SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 6
    ~QUAYLE\QUAYLE.TP2~ #0 #0 // Quayle NPC for Baldur's Gate 2: 7.0
    ~QUAYLE\QUAYLE.TP2~ #0 #1 // Quayle NPC: Player-Initiated Dialogues: 7.0
    ~PETSY\PETSY.TP2~ #0 #0 // Petsy Chattertone: 4.2
    ~PETSY\PETSY.TP2~ #0 #1 // Petsy/Nephele crossmod banters: 4.2
    ~NINDE\NINDE.TP2~ #0 #0 // Ninde NPC Mod for BGII: v2
    ~KELSEY\KELSEY.TP2~ #0 #0 // Kelsey: V6
    ~KELSEY\KELSEY.TP2~ #0 #21 // Alternate portraits -> Install Alternate Kelsey portrait set #3, by Indi: V6
    ~KELSEY\KELSEY.TP2~ #0 #4 // Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended): V6
    ~KETO\SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC: V6
    ~KETO\SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA): V6
    ~KETO\SETUP-KETO.TP2~ #0 #2 // Banter Accelerator: V6
    ~GAVIN\GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 14
    ~GAVIN\GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): 14
    ~GAVIN\GAVIN.TP2~ #0 #4 // Gavin: Alternate Portraits (Default portrait is already installed) -> Dawnbringer, by Amaurea: 14
    ~GAVIN\GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: 14
    ~GAVIN_BG2\SETUP-GAVIN_BG2.TP2~ #0 #0 // Gavin for BG2: 23
    ~GAVIN_BG2\SETUP-GAVIN_BG2.TP2~ #0 #1 // Gavin heals the PC when below 50% health (Can be disabled or enabled via player-initiated dialogue): 23
    ~GAVIN_BG2\SETUP-GAVIN_BG2.TP2~ #0 #3 // Multi-romance cheat -> No romance kills: 23
    ~GAVIN_BG2\SETUP-GAVIN_BG2.TP2~ #0 #4 // Alternate Portrait Selection (Default portrait is already installed) -> Dawnbringer, by Amaurea: 23
    ~ISRA_BG2\ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v3.1
    ~ISRA_BG2\ISRA_BG2.TP2~ #0 #1 // Isra Crossmod Content: v3.1
    ~ISRA\ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, EET, BGT and TuTu: v3.5
    ~ISRA\ISRA.TP2~ #0 #1 // Valerie/Isra crossmod content: v3.5
    ~ISRA\ISRA.TP2~ #0 #2 // Gavin/Isra crossmod content: v3.5
    ~HUBELPOT\HUBELPOT.TP2~ #0 #1 // Hubelpot Thistledown, the Vegetable Merchant NPC mod -> Hubelpot is a Village Druid (alternate kit): v2.1.0
    ~HUBELPOT\HUBELPOT.TP2~ #0 #10 // Alternate Portrait by Enkida: v2.1.0
    ~GLAMNPCPACK\SETUP-GLAMNPCPACK.TP2~ #0 #0 // Glam's NPC Pack for BG:EE, BGT and BG TUTU
    ~FINCHNPC\FINCHNPC.TP2~ #0 #0 // Finch NPC: v6.0
    ~CORAN\CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II: v8.1
    ~ARATH\ARATH.TP2~ #0 #0 // Arath NPC for BGII: SoA & ToB: v5
    ~AMBER\AMBER.TP2~ #0 #0 // Amber the NPC MOD: v5.1
    ~ANGELO\SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II: v9
    ~ANGELO\SETUP-ANGELO.TP2~ #0 #3 // Angelo's alternative portraits -> Angelo's alternative portrait from http://cassinus.free.fr: v9
    ~ACBRE\ACBRE.TP2~ #1 #0 // Breagar: Contents: 12.0.0
    ~ACBRE\ACBRE.TP2~ #1 #2 // Breagar: Crossmods and PID: 12.0.0
    ~ACBRE\ACBRE.TP2~ #1 #12 // Change Breagar's dialog timer? (Default is 30 minutes between dialogues.) -> 15 minutes real time between talks: 12.0.0
    ~AJANTISBG2\AJANTISBG2.TP2~ #1 #0 // Sir Ajantis NPC for BGII: 20
    ~AJANTISBG2\AJANTISBG2.TP2~ #1 #3 // Installation of adult romance content: 20
    ~AJANTISBG2\AJANTISBG2.TP2~ #1 #43 // Select Ajantis' Friendship Dialogues and Romance Speed: -> Speed: 15 minutes real time minimum between Dialogues: 20
    ~AJANTISBG2\AJANTISBG2.TP2~ #1 #5 // Ajantis kit choice: make Ajantis Cavalier: 20
    ~ADRIAN\ADRIAN.TP2~ #0 #0 // Adrian for BGII -> Adrian is a Sorcerer: v5.0
    ~ADRIAN\ADRIAN.TP2~ #0 #10 // Install optional soundset for Adrian (only in English) -> Phaelin's soundset: v5.0
    ~ADRIAN\ADRIAN.TP2~ #0 #20 // Crossmod content: v5.0
    ~AURA_BG1\SETUP-AURA_BG1.TP2~ #0 #0 // Aura NPC for Baldur's Gate: Enhanced Edition: 3.3
    ~AURA_BG1\SETUP-AURA_BG1.TP2~ #0 #1 // Choose a class for Aura: -> Artificer (Thief): 3.3
    ~AURA_BG1\SETUP-AURA_BG1.TP2~ #0 #4 // Choose a portrait for Aura: -> BG1 Default (The Artisan): 3.3
    ~C#BRANDOCK\C#BRANDOCK.TP2~ #0 #0 // Brandock the Mage: Beta_16
    ~C#BRANDOCK\C#BRANDOCK.TP2~ #0 #10 // Brandock the Mage: Crossmod Content: Beta_16
    ~C#BRANDOCK\C#BRANDOCK.TP2~ #0 #21 // Install Alternate Portrait -> Alternative #2: Mischievous, by Acifer: Beta_16
    ~C#GREYTHEDOG\SETUP-C#GREYTHEDOG.TP2~ #0 #0 // Grey The Dog NPC: 8
    ~DARRON\DARRON.TP2~ #1 #0 // Darron: v2.0.0
    ~VALHORN\SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla: v2
    ~UNDERREP\SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale II: v12
    ~THALAN\THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.5
    ~STUFFOFTHEMAGI\STUFFOFTHEMAGI.TP2~ #0 #0 // Stuff of the Magi -> Use new, less cheesy items AND Add them to creatures' equipment (recommended): 6.0.0
    ~SWORDAP\SWORDAP.TP2~ #0 #0 // Improved Haer'Dalis' swords (special for Kania): v3.1.0
    ~RR\SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
    ~RR\SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
    ~RR\SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
    ~RR\SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR\SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
    ~RR\SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
    ~RR\SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
    ~RANDOMISER\RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: proto-7 171126
    ~RANDOMISER\RANDOMISER.TP2~ #0 #10210 // Duergar merchants: proto-7 171126
    ~RANDOMISER\RANDOMISER.TP2~ #0 #10300 // Prevent Watcher's Keep statues from disappearing: proto-7 171126
    ~MSFM\MSFM.TP2~ #0 #10 // Add circlets: v1.57
    ~MSFM\MSFM.TP2~ #0 #13 // Add Wand Case: v1.57
    ~MIH_IP\SETUP-MIH_IP.TP2~ #0 #0 // Made in Heaven: Item Pack: v6
    ~WILDMAGE\WILDMAGE.TP2~ #0 #1 // New Wild Magic Spells -> Haughty pansy: v2.2
    ~WILDMAGE\WILDMAGE.TP2~ #0 #2 // Retain Rhialto's items: v2.2
    ~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v50
    ~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v50
    ~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v50
    ~HAMMERS\SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.1.0
    ~HAMMERS\SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.1.0
    ~HAMMERS\SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.1.0
    ~HAMMERS\SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.1.0
    ~HAMMERS\SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.1.0
    ~HEARTWOOD\HEARTWOOD.TP2~ #0 #0 // Heart of the Wood (WeiDU version): 7.0.0
    ~DSR\DSR.TP2~ #0 #0 // Demon-summoning ritual (WeiDU): v8.0.0
    ~CLIFFKEY\SETUP-CLIFFKEY.TP2~ #0 #0 // A Mod for the Orderly - Add a Keyring to Faerun! See readme for more details about the choices below. -> Nanoquest version: v7
    ~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #3 // Bardic Wonders: Abettor of Mask Kit
    ~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #4 // Bardic Wonders: Dancer Kit
    ~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #5 // Bardic Wonders: Darkbloom Bard Kit
    ~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #6 // Bardic Wonders: Storm Drummer Kit
    ~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #7 // Bardic Wonders: Troubadour Kit
    ~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #8 // Bardic Wonders: Deathsinger Kit
    ~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #9 // Bardic Wonders: Items
    ~A7-GOLEMCONSTRUCTION\SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 6.2
    ~A7-GOLEMCONSTRUCTION\SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 6.2
    ~A7-GOLEMCONSTRUCTION\SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 6.2
    ~A7-GOLEMCONSTRUCTION\SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #40 // Reduce weapon immunities and resistances for constructed golems: 6.2
    ~A7-GOLEMCONSTRUCTION\SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 6.2
    ~DJINNICOMPANION\DJINNICOMPANION.TP2~ #0 #0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.9
    ~DJINNICOMPANION\DJINNICOMPANION.TP2~ #0 #102 // Change banter frequency (only affects the djinni, default: 60 Minutes) -> 30 Minutes: v2.9
    ~DJINNICOMPANION\DJINNICOMPANION.TP2~ #0 #200 // Remove Afaaq's banter soundtrack?: v2.9
    ~DJINNICOMPANION\DJINNICOMPANION.TP2~ #0 #300 // Alternate djinni portrait by Ulb: v2.9
    ~NPCKIT\NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description: v5
    ~NPCKIT\NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit: v5
    ~NPCKIT\NPCKIT.TP2~ #0 #2500 // Give Nalia Adventurer Kit: v5
    ~NPCKIT\NPCKIT.TP2~ #0 #2510 // Give Nalia a Mage Kit -> Abjurer: v5
    ~NPCKIT\NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v5
    ~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v16
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1002 // Artisan's Kitpack: Vanguard Fighter Kit: 2.9
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1101 // Artisan's Kitpack: Give Khalid the Vanguard Kit: 2.9
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1000 // Artisan's Kitpack: Arcane Archer Fighter Kit: 2.9
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1102 // Artisan's Kitpack: (BG:EE) Make Skitia's Emily an -> Arcane Archer: 2.9
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1104 // Artisan's Kitpack: (BG2:EE) Make Skitia's Emily an -> Arcane Archer: 2.9
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2001 // Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc: 2.9
    ~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7001 // Artisan's Kitpack: Rogue Archer Thief Kit: 2.9
    ~WSR\WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.14
    ~WSR\WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.14
    ~WSR\WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.14
    ~RELIEVEWIZARDSLAYER\RELIEVEWIZARDSLAYER.TP2~ #0 #0 // Relieve Wizard Slayer: 1.7
    ~RELIEVEWIZARDSLAYER\RELIEVEWIZARDSLAYER.TP2~ #0 #1 // Valygar, the Wizard Slayer: 1.7
    ~WARSLINGSNIPERKIT\SETUP-WARSLINGSNIPERKIT.TP2~ #0 #0 // Warsling Sniper Kit for Fighters
    ~BEARWALKER\SETUP-BEARWALKER.TP2~ #0 #0 // BEAR WALKER KIT for Enhanced Editions. : 3.0
    ~A7-CUSTOMKITS\A7-CUSTOMKITS.TP2~ #0 #1 // Spellsword Kit -> Original version: v1.6
    ~SWORD_AND_FIST\SETUP-SWORD_AND_FIST.TP2~ #0 #30 // Install Hexblade fighter kit: v9
    ~SWORD_AND_FIST\SETUP-SWORD_AND_FIST.TP2~ #0 #31 // Install Duelist fighter kit: v9
    ~SWORD_AND_FIST\SETUP-SWORD_AND_FIST.TP2~ #0 #32 // Install Fist of Order fighter kit: v9
    ~SWORD_AND_FIST\SETUP-SWORD_AND_FIST.TP2~ #0 #33 // Install Blackguard fighter kit: v9
    ~SWORD_AND_FIST\SETUP-SWORD_AND_FIST.TP2~ #0 #34 // Install Duskblade fighter kit (by ronin69hof, ronin69hof@gmail.com: v9
    ~MILITIAOFFICER\MILITIAOFFICER.TP2~ #0 #0 // Install Militia Officer kit for Fighters: 1.8
    ~MERCENARY\MERCENARY.TP2~ #0 #0 // Install Mercenary kit for Fighters: 3.1
    ~MERCENARY\MERCENARY.TP2~ #0 #1 // Kagain, the Mercenary. Alters Kagain's alignment to Neutral Evil and gives him the Mercenary kit: 3.1
    ~CHARLATAN\CHARLATAN.TP2~ #0 #0 // Install Charlatan kit for Bards: 2.7
    ~CHARLATAN\CHARLATAN.TP2~ #0 #1 // Eldoth, the Charlatan.: 2.7
    ~A7#IMPROVEDARCHER\A7#IMPROVEDARCHER.TP2~ #0 #0 // Improved Archer Kit: v4.0
    ~A7#IMPROVEDARCHER\A7#IMPROVEDARCHER.TP2~ #0 #10 // Add fighter kit: Marksman: v4.0
    ~A7#IMPROVEDARCHER\A7#IMPROVEDARCHER.TP2~ #0 #20 // Add paladin kit: Bow Knight: v4.0
    ~A7#IMPROVEDARCHER\A7#IMPROVEDARCHER.TP2~ #0 #30 // Add thief kit: Sharpshooter: v4.0
    ~A7#IMPROVEDARCHER\A7#IMPROVEDARCHER.TP2~ #0 #100 // Add +4 arrows, bolts and powerful bows to the game: v4.0
    ~DRAGONSUMMON\DRAGONSUMMON.TP2~ #0 #0 // Red Dragon Summoning Spell: v2.1.0
    ~MIH_SP\SETUP-MIH_SP.TP2~ #0 #0 // Made in Heaven: Spell Restorations: v5
    ~MIH_SP\SETUP-MIH_SP.TP2~ #0 #1 // Made in Heaven: Arcane Spellpack: v5
    ~MIH_SP\SETUP-MIH_SP.TP2~ #0 #2 // Made in Heaven: Divine Spellpack: v5
    ~MIH_SP\SETUP-MIH_SP.TP2~ #0 #13 // Spell Improvements (see readme): v5
    ~MIH_SP\SETUP-MIH_SP.TP2~ #0 #15 // Expanded Temple Services: v5
    ~MIH_SP\SETUP-MIH_SP.TP2~ #0 #16 // Thalantyr the *Conjurer*: v5
    ~MIH_SP\SETUP-MIH_SP.TP2~ #0 #17 // Sixth Circle Spell Scrolls in Siege of Dragonspear: v5
    ~NPC_TWEAK\NPC_TWEAK.TP2~ #0 #0 // Anomen: v6
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_7
    ~HIDDENADVENTURE\HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_7
    ~VICONIAREVAMPED\SETUP-VICONIAREVAMPED.TP2~ #0 #60 // Add special ability: Embrace of Shar: v7.1
    ~TNT\TNT.TP2~ #0 #0 // Smarter familiars: v8.19
    ~TNT\TNT.TP2~ #0 #1 // More resilient familiars: v8.19
    ~TNT\TNT.TP2~ #0 #16 // Extended soundsets for joinable NPCs -> Additions only: v8.19
    ~TNT\TNT.TP2~ #0 #19 // Compliments and insults -> Reintroduce and adjust to framerate: v8.19
    ~TNT\TNT.TP2~ #0 #27 // Throwing weapons damage type -> Both of the above options: v8.19
    ~TNT\TNT.TP2~ #0 #30 // Effects of scrolls and potions do not stack with themselves: v8.19
    ~TNT\TNT.TP2~ #0 #32 // Sensible wand of frost -> AoE: v8.19
    ~TNT\TNT.TP2~ #0 #33 // Potion of Really Mirrored Eyes: v8.19
    ~TNT\TNT.TP2~ #0 #35 // Improved Shandalar's cloak: v8.19
    ~TNT\TNT.TP2~ #0 #37 // Improved Equalizer: v8.19
    ~TNT\TNT.TP2~ #0 #38 // Distinct quest items: v8.19
    ~TNT\TNT.TP2~ #0 #39 // Working protection from poison: v8.19
    ~TNT\TNT.TP2~ #0 #41 // Spider form ignores web: v8.19
    ~TNT\TNT.TP2~ #0 #44 // Cheesy Slayer: reputation -> reduced loss: v8.19
    ~TNT\TNT.TP2~ #0 #45 // True True Sight: v8.19
    ~TNT\TNT.TP2~ #0 #47 // Greater Command AoE: v8.19
    ~TNT\TNT.TP2~ #0 #50 // Uncheese Project Image: v8.19
    ~TNT\TNT.TP2~ #0 #52 // Sensible Blade spins: v8.19
    ~TNT\TNT.TP2~ #0 #54 // Close shop steal exploit -> Can't steal from fences: v8.19
    ~TNT\TNT.TP2~ #0 #58 // Fair fights -> Just a few select enemies | POWER USER component, consult readme: v8.19
    ~TNT\TNT.TP2~ #0 #61 // Can't steal Carsomyr: v8.19
    ~TNT\TNT.TP2~ #0 #65 // Improved strongholds: v8.19
    ~TNT\TNT.TP2~ #0 #70 // Mod romance cheats | POWER USER component, consult readme: v8.19
    ~TNT\TNT.TP2~ #0 #77 // Starting bags -> GSPA + holding - all bottomless!: v8.19
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2916 // Move Shapechange to 8th Level: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3000 // Set Spell Weapon APR to 2: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3010 // Add Backstab Immunity to the Ring of Danger Sense: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3020 // Proper Missile Deflection for the Gloves of Missile Snaring: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #4010 // Add a Saving Throw Against Level Drain Effects: 1.5.6
    ~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #4032 // Increase Dragons' Hit Points -> 100% More Hit Points: 1.5.6
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
    ~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #400 // Change portrait: Baeloth -> Alternate version: v4.3
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #410 // Change portrait: Dorn -> BG2 style: v4.3
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #420 // Change portrait: Hexxat (BG2 style): v4.3
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #430 // Change portrait: Neera -> BG2 style: v4.3
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #440 // Change portrait: Rasaad -> BG2 style: v4.3
    ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #450 // Improved portrait: Wilson: v4.3
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1000 // Edwin appearance -> BG1: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1010 // Imoen appearance -> BG1: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1020 // Jaheira appearance -> BG1: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1030 // Minsc appearance -> BG1: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #1042 // Viconia appearance -> SoD: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #3020 // Familiar death consequences -> Constitution loss & blocked summoning for 1 week: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
    ~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #181 // Unique Containers [Miloch] -> Unique icons only: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood except the mines: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> No restrictions: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina [Davide Carte, Wendy Yung, Weimer]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1226 // Adjust Cromwell's Forging Time -> Eight hours: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow armor plus one protection item [Angel]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery [Weimer]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP table: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-nerfed table [Blucher]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP table: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No level progression changes, PnP druid/cleric spell table only: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters -> Arcane and divine magic: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal [Ardanis/GeN1e]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials [Ardanis/GeN1e]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-Class Restrictions -> Allow non-humans to dual-class: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2357 // Alter Multi-Class Restrictions -> Install options one and two (everyone can multi-class anything): v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2390 // Alter Paladin Spell Progression Table -> Paladins Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2400 // Alter Ranger Spell Progression Table -> Rangers Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi- and Dual-Classes -> Loosen equipment restrictions for druid multi- and dual-classes: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2510 // Level-Lock Spell Scrolls [Angel]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item": v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% learn spells: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound [Weimer]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount [Sabre]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 120: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3183 // Romance Cheats [Sabre, Richardson, Weimer]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3197 // Alter Hostile Rest Spawns -> Double frequency: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3293 // Personalize Automatic Save Names -> Use scheme: 000000000-(Protagonist) Save-Name: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v15
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4180 // Removable NPC Items: v15
    ~METWEAKS\METWEAKS.TP2~ #0 #900 // Let Rangers and Paladins cast spells at their full caster level
    ~METWEAKS\METWEAKS.TP2~ #0 #2000 // Allow cursed scrolls to be used on enemies
    ~METWEAKS\METWEAKS.TP2~ #0 #4000 // Modify Fighting Styles
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #6 // House Tweaks: Backstab With Any Melee Weapon: 1.91
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #10 // House Tweaks: INT/WIS/CHA-based Bonus Spell Slots: 1.91
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #12 // House Tweaks: Improved Dialogues (BG:EE): 1.91
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #15 // House Tweaks: Cloak of Dragomir only decreases stats in daylight: 1.91
    ~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #17 // House Tweaks: Useful Plot Items: 1.91
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #9 // Enhanced Battles: Ankheg Pit: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #10 // Enhanced Battles: Candlekeep Catacombs: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #11 // Enhanced Battles: Mutamin's Garden: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #12 // Enhanced Battles: Ramazith's Tower: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #13 // Enhanced Battles: The Spider Plague: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #14 // Enhanced Battles: Thieves' Maze & Undercity: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #15 // Enhanced Battles: Ulcaster Ruins: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #16 // Enhanced Battles: Xvart Village: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #17 // Enhanced Battles: Zombie Farm: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #18 // Enhanced Battles: Durlag's Tower: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #19 // The Surgeon's Plight: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #20 // Sarevok's Assassins: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #21 // Prevent chapter 6 cutscene from moving party to Candlekeep: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #22 // Minor Quest Tweaks (BG1): v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #23 // Enhanced Battles: Bridgefort: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #24 // Enhanced Battles: Cyric's Temple: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #25 // Enhanced Battles: Dwarven Dig Site: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #26 // Enhanced Battles: Korlasz' Tomb: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #27 // Enhanced Battles: Vampire Encounters: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #28 // Complete more/all Vision Quest encounters: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #29 // Increase Enemy Group Size: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #30 // Enhanced Battles: Athkatla Liches: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #31 // Enhanced Battles: Firkraag's Lair: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #32 // Enhanced Battles: Graveyard Catacombs: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #33 // Enhanced Battles: Lower Reaches: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #34 // Enhanced Battles: Slum Sewers: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #35 // Enhanced Battles: Spellhold: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #36 // Enhanced Battles: Suldanessenar: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #37 // Enhanced Battles: Temple Ruins: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #38 // Enhanced Battles: Trademeet: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #39 // Enhanced Battles: Underdark: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #40 // Enhanced Battles: Amkethran: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #41 // Enhanced Battles: Forest of Mir: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #42 // Enhanced Battles: Pocket Plane: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #43 // Enhanced Battles: Saradush: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #44 // Enhanced Battles: Sendai's Enclave: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #45 // Enhanced Battles: Watcher's Keep: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #46 // Enhanced Battles: Yaga-Shura's Army: v5.1
    ~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #47 // Minor Quest Tweaks (ToB): v5.1
    ~BGSPAWN\BGSPAWN.TP2~ #0 #1000 // BGSpawn system based on levels & party members: 1.3.2
    ~BGSPAWN\BGSPAWN.TP2~ #0 #2100 // Choose the time between re-spawns -> Re-spawn time = 8 hours (standard ad&d rules): 1.3.2
    ~BGSPAWN\BGSPAWN.TP2~ #0 #3800 // Decrease Spawn Point Probability (default is 100%) -> 100%: 1.3.2
    ~BGSPAWN\BGSPAWN.TP2~ #0 #4000 // Vampiric Wolf Lord (inspired to DavidW Wolf of Ulcaster): 1.3.2
    ~BGSPAWN\BGSPAWN.TP2~ #0 #5000 // BGSpawn random encounters between areas: 1.3.2
    ~BUTCHERY\BUTCHERY.TP2~ #0 #10 // DrAzTiK's revisited fight against Tazok and DigDag [install before Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #11 // Rebalancing some generic creatures [install before Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #12 // Rebalancing Tazok and DigDag [install before Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #20 // Groumf and Bourrinos Encounter at Firkraag's Hideout entrance [install before Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #21 // Groumf and Bourrinos Encounter at Brynnlaw [install before Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #22 // Groumf and Bourrinos Encounter in the Underdark [install before Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #32 // Add battle songs in some areas that do not have any [install before or after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #40 // DrAzTiK's Creatures [install before Stratagems, some following components need it]: v5.0.0
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #2900 // Move or modify some overpowered magic items: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3540 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3551 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict the maximum amount of damage in this range: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4164 // Increase the price of a license to practise magic in Athkatla -> License costs 50,000 gp: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4173 // Increase the price asked by Gaelan Bayle -> Gaelan wants 100,000 gold pieces: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 34.3
    ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 34.3
    ~BUTCHERY\BUTCHERY.TP2~ #0 #41 // Butchery in Irenicus Dungeon (Dwarves) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #43 // Butchery in the Forest of Tethyr (Animals and Druids) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #44 // Butchery in the planar sphere (Demonic creatures) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #45 // 3 butcheries in Spellhold (Golems, Vampires and Trolls) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #46 // Butchery outside de'Arnise Keep (Trolls) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #47 // Butchery in Windspear Hills (Orcs) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #48 // Butchery in Umar Hills (Wolves) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #49 // 2 butcheries in Trademeet and outside Watcher's Keep (Animals) [install) after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #50 // 2 butcheries of Golems in Suldanessellar and Watcher's Keep (Machine of Lum the Mad floor) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #51 // Butchery of Yaga-Shura revisited [install after Ascension and Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #52 // Butchery in the Druid Grove area (Animals and Druids) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #53 // Butchery in the Beholder Hideout (Fanatics) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #54 // Butchery in Bodhi's Hideout (chapter 2, before Underdark) - Vampires [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #55 // Butchery in Bodhi's Hideout (chapter 6, after Underdark) - Vampires [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #56 // 2 butcheries of Sahuagins in Sahuagin City and Watcher's Keep (Githyanki Encampment) [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #57 // 4 butcheries of spiders in Pai'Na's Hideout entrance, Temple City (Unseeing Eye Plot), Watcher's Keep first floor (Altar level) and in the area outside Sendai's Hideout [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #58 // 6 butcheries of skeletons in the lower tombs of Athkatla, Shadow Temple Land, Spellhold, Watcher's Keep (Last Seals), and 2 in Nyalee's Hideout [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #80 // More enemies scattered throughout the game [install after Stratagems]: v5.0.0
    ~BUTCHERY\BUTCHERY.TP2~ #0 #90 // Cosmetic component [install before or after Stratagems]: v5.0.0
    ~BP-BGT-WORLDMAP\SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.6
    ~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
  • cddscdds Member Posts: 55
    Just wanted to give a shout-out to this tweak mod. It seems to be less well known than cdtweaks/atweaks/klatu, but has some really cool features (trap components come to mind) and is well polished
  • UlkeshUlkesh Member Posts: 280
    @Magus_BGforge, would you mind explaining me this tweak:

    Also remove undroppable items granting unfair advantages from all enemies
    In addition to the above list, quite a few creatures in the game are wearing items that grant them various protections and buffs such as Globe of Minor Invulnerability, Speed, etc (Kahrk being one notorious example, but there's more).

    Presumably, the developers' intention was to compensate for the lacking AI. However, nowadays there are many AI-enhancing mods, such as SCS (which lets enemies pre-buff, too). With powerful AI, having extra free protections seems unjustified and plain unfair. This removes all such items from all creatures.

    This is a power user component as it hasn't been thouroughly tested. You've been warned.


    I take that this component removes arbitrary buff (such as 100 MR) and at the same time removes also items that actually give a "real" buff, but that are undroppable?

    Anyway, I've installed this component. I'm wondering what I should be checking to understand if everything is going fine.
  • MordekaieMordekaie Member Posts: 269
    Ulkesh wrote: »
    @Magus_BGforge, would you mind explaining me this tweak:

    Also remove undroppable items granting unfair advantages from all enemies
    In addition to the above list, quite a few creatures in the game are wearing items that grant them various protections and buffs such as Globe of Minor Invulnerability, Speed, etc (Kahrk being one notorious example, but there's more).

    Presumably, the developers' intention was to compensate for the lacking AI. However, nowadays there are many AI-enhancing mods, such as SCS (which lets enemies pre-buff, too). With powerful AI, having extra free protections seems unjustified and plain unfair. This removes all such items from all creatures.

    This is a power user component as it hasn't been thouroughly tested. You've been warned.


    I take that this component removes arbitrary buff (such as 100 MR) and at the same time removes also items that actually give a "real" buff, but that are undroppable?

    Anyway, I've installed this component. I'm wondering what I should be checking to understand if everything is going fine.

    What component from Tweaks and Tricks is it? could find it?
  • JohnBobJohnBob Member Posts: 207
    Hello Mordekaie !

    I think it's this one, Fair fight, so this component.
  • muchashakapakamuchashakapaka Member Posts: 2
    Hi,
    I tried to installing the "No talking while hiding in shadows" feature after installing several other mods and starting the game. The soundset is still there though. Is there a way to solve this please? Here is my weidu log:
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #1 // Install SoD GUI Overhaul Core Component: 22.01.3
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #2 // Add Transparent Tooltip Background: 22.01.3
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #3 // Update several strings in Dialog.tlk: 22.01.3
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #7 // Select Number of Quicksave Slots -> 4: 22.01.3
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #10 // Update portrait Picker: 22.01.3
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #11 // Fix Blurry Portraits: 22.01.3
    ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.02
    ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.02
    ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.02
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v18
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): v18
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v18
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v18
    ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #10 // Viconia Revamped -> Multi-class: Thief/Cleric: v7.2
    ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #60 // Add special ability: Embrace of Shar: v7.2
    ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #70 // Apply drow penalty: Day Blindness: v7.2
    ~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #0 // Install all Hidden Gameplay Options at once: 4.4
    ~TNT/TNT.TP2~ #0 #0 // Smarter familiars: v8.29
    ~TNT/TNT.TP2~ #0 #1 // More resilient familiars: v8.29
    ~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.29
    ~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.29
    ~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.29
    ~TNT/TNT.TP2~ #0 #24 // Hassle-free ammo: v8.29
    ~TNT/TNT.TP2~ #0 #26 // Throwing weapons damage type -> Make axes slashing and hammers blunt: v8.29
    ~TNT/TNT.TP2~ #0 #28 // Remove blur graphics from items: v8.29
    ~TNT/TNT.TP2~ #0 #33 // Potion of Really Mirrored Eyes: v8.29
    ~TNT/TNT.TP2~ #0 #34 // Unlimited goodberries stacking: v8.29
    ~TNT/TNT.TP2~ #0 #39 // Working protection from poison: v8.29
    ~TNT/TNT.TP2~ #0 #42 // Spider form ignores web: v8.29
    ~TNT/TNT.TP2~ #0 #44 // Cheesy Slayer: reputation -> no loss: v8.29
    ~TNT/TNT.TP2~ #0 #59 // Cleanup stores: v8.29
    ~TNT/TNT.TP2~ #0 #68 // Improved strongholds: v8.29
    ~TNT/TNT.TP2~ #0 #71 // More map notes: v8.29
    ~TNT/TNT.TP2~ #0 #80 // Starting bags -> GSPA + holding - all bottomless!: v8.29
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #150 // Remove "+x" From Unique Item Names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3151 // Remove Annoying Visual Effects from Equipped Items -> Remove all of the above: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> No restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3002 // Higher HP on Level Up -> Average rolls: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3020 // Identify All Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% learn spells and no maximum cap: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount [Sabre]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited ammo stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Unlimited jewelry, gem, and miscellaneous item stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited potion stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited scroll stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3141 // Faster Chapter One and Two Cutscenes and Dreams -> Non-silly version: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3176 // Accelerate/Decelerate Romances: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3342 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 150 percent: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3355 // Create Interval Saves [argent77] -> Every 30 minutes (cycle through four saves): v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v16
    ~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.22-alpha
    ~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.22-alpha
    ~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.22-alpha
    ~EEEX/EEEX.TP2~ #0 #3 // Timer module - Show modal actions (red bar): v0.9.22-alpha
    ~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show spell/item cooldowns (cyan bar): v0.9.22-alpha
    ~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.6
    // Recently Uninstalled: ~TNT/TNT.TP2~ #0 #22 // No talking when hiding in shadows: v8.29
    ~TNT/TNT.TP2~ #0 #22 // No talking when hiding in shadows: v8.29
    ~LIGHTINGPACK/LIGHTINGPACK.TP2~ #0 #18 // Shader script files for lighting control -> Greatly increased gamma: v3.1
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