Skip to content

Character or save game editors.

Anyone find anything that works so far for editing the game? Haven't figured out how to enable the console yet hehe.

Comments

  • CheesebellyCheesebelly Member Posts: 1,727
    Should be :

    USERNAME/Documents/Baldur's Gate - Enhanced Edition/Baldur.ini

    Debug Mode should work as it did back in BG2 :)
  • EdgedyEdgedy Member Posts: 13
    W00t.
  • kingcrowleykingcrowley Member Posts: 23
    I don't think that works, anyone found out if it does or an alternate method?
  • MaranMaran Member Posts: 42
    Is Shadowkeeper still viable or did the save model get overhauled?
  • ZeckulZeckul Member Posts: 1,036
    Cuv found a way to get Shadowkeeper working: http://forum.baldursgate.com/discussion/7205
  • LordInsaneLordInsane Member Posts: 38
    Zeckul said:

    Cuv found a way to get Shadowkeeper working: http://forum.baldursgate.com/discussion/7205

    That link seems to be broken ('Permission Problem'), I'm afraid.
  • ZeckulZeckul Member Posts: 1,036
    Oops, beta forum thread, hehehe. Here's a public post: http://forum.baldursgate.com/discussion/comment/151114/#Comment_151114
  • EdgedyEdgedy Member Posts: 13
    edited November 2012
    Anyone tech savvy with using mklink and Windows? I want to make a batch file which will make a link to the original files, my save directory for characters and run gatekeeper after it's linked the folders so I can just batch file it and gogogo Gatekeeper.

    It'd be like
    mklink /J "%userprofile%"\Documents\Baldur's Gate - Enhanced Edition\" "C:\Program Files (x86)\BeamDog\Games\00766"

    mklink /J C:\Program Files (x86)\BeamDog\Games\00766\lang\en_US

    I may play around with it and see if I can do the work myself, but couldn't hurt for someone else to help me out.
  • AlesthesAlesthes Member Posts: 46

    Should be :

    USERNAME/Documents/Baldur's Gate - Enhanced Edition/Baldur.ini

    Debug Mode should work as it did back in BG2 :)

    This DOES work (tested). The .ini is just written in a different mode, but Debug Mode 1 put in the new format works well.
  • EdgedyEdgedy Member Posts: 13
    edited November 2012
    Yeah I got Debug Mode working, now for Gatekeeper =)

    Perhaps if I make a fake SOA directory with all the links, hmm.
  • AlesthesAlesthes Member Posts: 46
    Edgedy said:

    Yeah I got Debug Mode working, now for Gatekeeper =)

    Perhaps if I make a fake SOA directory with all the links, hmm.

    Follow the instruction given just above in the link provided by Zeckul: it works wonders.
  • EdgedyEdgedy Member Posts: 13
    I'm excessively lazy I don't want to have to copy my character/savegames after editing I wanted it to just work even if I spent 30 minutes figure it out. :)
Sign In or Register to comment.