High server CPU usage between Linux and Windows
EzRemake
Member Posts: 15
I’ve been setting up a Linux VPS so I can use NWNX, and I'm having issues with high CPU usage, but only on the Linux server. I have the CPU sleep option set to 99, so it's not that.
Module Size: 7Mb
Area Count: 15 32x32 Maps
Creatures by default: 0
Place-ables per map: Average 50-60, 95% of which are static
Runs at 50-55% CPU on Linux server, 0-1% on Windows server. Both with the same settings, and the CPU sleep option set to 99. If I use the CPU sleep option at 1, I literally start getting rubber banding in game on the Linux server.
The only way for me to get the % down on the Linux server is to remove all placeables, which suddenly gets me down to 6% CPU. The Windows server manages 0-1% even with all the placeables. What’s going on here?
All of this for NWNX almost seems unreasonable. I'm also not using any heartbeats, and all my scripts are optimized.
Module Size: 7Mb
Area Count: 15 32x32 Maps
Creatures by default: 0
Place-ables per map: Average 50-60, 95% of which are static
Runs at 50-55% CPU on Linux server, 0-1% on Windows server. Both with the same settings, and the CPU sleep option set to 99. If I use the CPU sleep option at 1, I literally start getting rubber banding in game on the Linux server.
The only way for me to get the % down on the Linux server is to remove all placeables, which suddenly gets me down to 6% CPU. The Windows server manages 0-1% even with all the placeables. What’s going on here?
All of this for NWNX almost seems unreasonable. I'm also not using any heartbeats, and all my scripts are optimized.
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