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Baldur's Gate EE on Mac OS without OpengGL

Hi,
I would like to know if Baldur's Gate EE will run on new MAC OS with Metal libraries without the support for OpenGL.

Next fall, with the new Catalina OS, only structured applications for Metal will be able to run superbly.

Bye

Comments

  • [Deleted User][Deleted User] Posts: 0
    edited June 2019
    The user and all related content has been deleted.
  • PuleyoVonAndradePuleyoVonAndrade Member Posts: 9
    OpenGL and OpenAL will not work anymore on MacOs.
    MoltenGL is too expensive and must be used with Vulkan to emulate OpenGL on top...

    I think no one would convert BGEE I and II for Apple Metal...
  • elminsterelminster Member, Developer Posts: 16,317
    OpenGL is still going to be in Catalina. Like with Mojave its just depreciated (aka they aren't patching it). So the highest version you can get is OpenGL 4.1.
  • PuleyoVonAndradePuleyoVonAndrade Member Posts: 9
    edited July 2019
    ...after Catalina there will not be any OPENGL Driver in any Mac Os...
    Or Baldur's Gate will upgraded to Metal or Vulkan (this one with Mac Os support) or there are no possibilities to play these games on Mac but Virtualization or something worse.
    Does somebody know if there are OPEN GL alternative drivers that can be installed on MAC OS ?
    (NOT MOLTEN GL ...too expensive)
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