Missing opened door animation in Friendly Arm Inn
The house's door in the north west corner of the Friendly Arm Inn is missing its animation. See the screenshot below.
http://i45.tinypic.com/2uqi0qh.jpg
My specs if important:
Windows 7 64bit
CPU: Intel Core i5 2450M
Graphics: AMD Radeon HD 6630M
http://i45.tinypic.com/2uqi0qh.jpg
My specs if important:
Windows 7 64bit
CPU: Intel Core i5 2450M
Graphics: AMD Radeon HD 6630M
Post edited by Jalily on
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screenie:
http://img.photobucket.com/albums/v246/Vaeladven/BGEE/bug_FAIHouseDoor.jpg
Desired result: Open the closed door, walk through the open. Seems obvious enough.. but eh.. just read the guidelines for bug reporting, so I'll add it.
The second is when making custom map notes. The 'Done' text disappears when you type in the text to make the note.
screenie:
http://img.photobucket.com/albums/v246/Vaeladven/BGEE/bug_mapnote.jpg
Desired result: 'Done' text shouldn't disappear. Again, kinda obvious.. but whatever.
Win 7 64 bit, ATI Radeon 5970 Sapphire, Intel i5 680
The ingame graphic doesn't match the functionality as it should look open when open and closed when closed.
it's the door above the house of the woman that gives you the Ring quest
but I had the cursor of a closed door (to open a door).
After I clicked the door (to the left of the entrance), it closed (animation and graphic),
but my cursor changed to an open door (enter cursor).
When I clicked on the closed door, I entered the house.
This only happens at night. During the day the graphics, cursors and animations are correct.
Bug: The door animation is inverted. When you click to open it it closes, yet you can enter as if it was open. If you close it, it opens.
Expected behavior: It shouldn't be reversed
The door on the outside of Ye Old Inn does not open properly. You open it, and it still looks closed after it's opened.
Expected behaviour:
The door of Ye Old Inn should look open after you open it.
Hm, I have the feeling -days ago- someone pointed out that there are some weaknesses in the current bug reporting procedure. Maybe the search can help me find it...
I confirmed this by resting until day (the door behavior was normal) and then rested again until the next night, where the incorrect behavior was expressed again.
This is the first instance of a reversed door that I have found, has anyone found any others?
Current behaviour:
Its "opened" animation is displayed when the door is not opened and vice versa.
Expected behaviour:
Its "opened" animation should be displayed when the door is opened and its "closed" animation should be displayed then the door is closed.
Here is a screenshot.
I discovered that this bug only appears at night.