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Missing opened door animation in Friendly Arm Inn

KarinonKarinon Member Posts: 57
edited February 2013 in Fixed
The house's door in the north west corner of the Friendly Arm Inn is missing its animation. See the screenshot below.

http://i45.tinypic.com/2uqi0qh.jpg

My specs if important:
Windows 7 64bit
CPU: Intel Core i5 2450M
Graphics: AMD Radeon HD 6630M
Post edited by Jalily on

Comments

  • CorianderCoriander Member Posts: 1,667
    It's backwards. At night. This is a known issue.
  • ThomasMinkThomasMink Member Posts: 25
    edited November 2012
    The first is at the Friendly Arm Inn. One of the houses inside the place has the door graphic reversed.. ie: you need to open it when it appears already open, then likewise walk through it after you close it (because you really opened it, see?). This ONLY happens at night. During the day, the door is correct. :)
    screenie:
    http://img.photobucket.com/albums/v246/Vaeladven/BGEE/bug_FAIHouseDoor.jpg
    Desired result: Open the closed door, walk through the open. Seems obvious enough.. but eh.. just read the guidelines for bug reporting, so I'll add it.

    The second is when making custom map notes. The 'Done' text disappears when you type in the text to make the note.
    screenie:
    http://img.photobucket.com/albums/v246/Vaeladven/BGEE/bug_mapnote.jpg
    Desired result: 'Done' text shouldn't disappear. Again, kinda obvious.. but whatever. :)
  • kostasmakrinoskostasmakrinos Member Posts: 42
    Also in my experience when trying to type a map note the game crashes to desktop or stops working.

    Win 7 64 bit, ATI Radeon 5970 Sapphire, Intel i5 680
  • ThomasMinkThomasMink Member Posts: 25
    Yes, that just happened to me now as well.
  • BradoshadoBradoshado Member Posts: 1
    The commoner's home that is west of the Friendly Arm Inn and north of Jaia's home has a door that appears closed when open and open when closed.

    The ingame graphic doesn't match the functionality as it should look open when open and closed when closed.
  • tkelloggtkellogg Member Posts: 15
    I saw this happening, too. Good one.
  • TanthalasTanthalas Member Posts: 6,738
    Yeah, we know about this one. There's a fix ready for it already, but not sure when it will be patched.
  • Mormegil1104Mormegil1104 Member Posts: 2
    edited December 2012
    There is a door on the yard of the friendly arm in that shows the opposite visuals of what it should (it shows open when closed and closed when open

    it's the door above the house of the woman that gives you the Ring quest
    Post edited by Balquo on
  • PerusoePerusoe Member Posts: 46
    edited December 2012
    In the Friendly Arm Inn courtyard there are two houses along the northwest wall. One is Joia's house. Just north of her house is a Commoner's house. When my party approached it, the door was open,

    image

    but I had the cursor of a closed door (to open a door).

    image

    After I clicked the door (to the left of the entrance), it closed (animation and graphic),

    image

    but my cursor changed to an open door (enter cursor).

    image

    When I clicked on the closed door, I entered the house.

    This only happens at night. During the day the graphics, cursors and animations are correct.
    Post edited by Jalily on
  • Syao_ranSyao_ran Member Posts: 13
    http://puu.sh/1ynrP

    Bug: The door animation is inverted. When you click to open it it closes, yet you can enter as if it was open. If you close it, it opens.

    Expected behavior: It shouldn't be reversed
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    These have been registered, i think the done text fix is already in live.
  • ThomasMinkThomasMink Member Posts: 25

    These have been registered, i think the done text fix is already in live.

    Indeed it is. :)
  • HeadbombHeadbomb Member Posts: 213
    Current behaviour:
    The door on the outside of Ye Old Inn does not open properly. You open it, and it still looks closed after it's opened.

    Expected behaviour:
    The door of Ye Old Inn should look open after you open it.

  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Yeah, known. I' m sure there is a duplicate somewhere.
  • HeadbombHeadbomb Member Posts: 213
    Weirdly enough, returning there later, it opened correctly. Also I'm using the search feature forum to make sure I'm not reporting duplicates, but somehow this is the second or third time I'm missing the duplicate entry. Oh well, better to overreport than to not report.
  • DurlachionDurlachion Member Posts: 82
    edited December 2012
    Headbomb said:

    Also I'm using the search feature forum to make sure I'm not reporting duplicates, but somehow this is the second or third time I'm missing the duplicate entry. Oh well, better to overreport than to not report.

    Not your fault. Search simply doesn't work. At least not for the bugs section...

    Hm, I have the feeling -days ago- someone pointed out that there are some weaknesses in the current bug reporting procedure. Maybe the search can help me find it...
  • LadyRhianLadyRhian Member Posts: 14,694
    edited December 2012
    Threads have been merged.
  • rectifierrectifier Member Posts: 15
    When visiting the Friendly Arm Inn for the first time at night, the door for the residence at tile 22, 31 (the residence by the west wall) will appear to be open when closed, and appear to be closed when open. The expected behavior is that the door graphic matches the open/closed state of the door.

    I confirmed this by resting until day (the door behavior was normal) and then rested again until the next night, where the incorrect behavior was expressed again.


    This is the first instance of a reversed door that I have found, has anyone found any others?
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    edited December 2012
    merge done
    Post edited by Avenger_teambg on
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    edited December 2012
    merge done
    Post edited by Avenger_teambg on
  • DjimmyDjimmy Member Posts: 749
    In the court of Friendly Arm Inn there is a small house which door is not behaving properly.

    Current behaviour:
    Its "opened" animation is displayed when the door is not opened and vice versa.

    Expected behaviour:
    Its "opened" animation should be displayed when the door is opened and its "closed" animation should be displayed then the door is closed.

    Here is a screenshot.

  • DarkDoggDarkDogg Member Posts: 598
    Same by me.
    I discovered that this bug only appears at night.
  • JalilyJalily Member Posts: 4,681
    That one's in the beta forum.
  • tomty89tomty89 Member Posts: 47
    A minor visual bug. See the images please:
    1
    2
    3
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