Fixed DMG penalty for opponents
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Damage resistance is percentage-based, which is somewhat unrealistic; in many cases, a flat '-x dmg taken' would be preferable. There certainly are effects which do that to a selected target, but is it possible to specify simply 'anyone hitting me' as the target in item's ability effect? I suspect this is possible for my selected target, at least for weapons. But could armour and shields be made to subtract a given amount from damage (due to rounding likely resulting in a minimum of 1, but I could live with that), or would it involve a lot of brittle scripting?
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