How can I add specialist wizard bonuses to an item or character with Nearinfinity?
[Deleted User]
Posts: 207
So I'm creating a custom character with a wide array of abilities, but defined in-game as a cleric thief. I would like to add to this character the bonus specialist wizards (specifically, necromancers) have against their school of magic, and the saving throw penalty for enemies targeted by their spells.
I kinda know my way around Nearinfinity, but I'm not sure how to do that or if it's even possible. I don't know how to even access the specialist kits to get a hint as to how to do this.
Anyone can give me some pointers? Thanks
I kinda know my way around Nearinfinity, but I'm not sure how to do that or if it's even possible. I don't know how to even access the specialist kits to get a hint as to how to do this.
Anyone can give me some pointers? Thanks
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Comments
Opcode 346, p1 = 2 p2 = 0 special = 7 (for Necromancy).
The appliance of a penalty to enemies can't be easily implemented - I've been trying to do it for literally months without success and no masterbrain here could provide a way to do it.
Similarly, if you make a monk or ranger a Shadowdancer, they will be able to hide in plain sight. Obviously the downside is that you cannot use kits for your actual class or classes.
Unfortunately I can't use this because my character is already a Shadowdancer.