Modding and dialog.tlk
Arthas
Member Posts: 1,091
in BGII:EE Mods
When I install mods, am I forced to change the language of the main game before installing them, or can I just switch once ingame?
What I mean is...
once I've chosen a language for my baldur's gate, installed mods,
what happens if I change the language of baldur's gate?
Will the game lack the text because the mods installed, for example, on top of the English version?
What I mean is...
once I've chosen a language for my baldur's gate, installed mods,
what happens if I change the language of baldur's gate?
Will the game lack the text because the mods installed, for example, on top of the English version?
0
Comments
I install BG
I don't change language
I install mods
Installation is perfect. Trying to change the language to English makes BG go crazy and I get a shittons of invalid entries when trying to start a new game. Switching to the first language makes the entries appear again
As far as I know, in the original game there was only ever one dialog.tlk per installation.
If you installed the English BG2, you had the English dialog.tlk, and so on.
So the WeiDU mod installer was built to patch a single dialog.tlk.
Then the Enhanced Edition came along, and shipped multiple dialog.tlk's for multiple languages in a single installation, and allowed users to switch between them in the game.
Instead of fundamentally changing how WeiDU works to support patching all dialog.tlk's at once (which would have probably been a lot of work), WeiDU was made EE-compatible by simply asking users which dialog.tlk it should patch when the first mod is installed.
The only way to avoid issues concerning dialog.dlk is actually choosing the main language I'll be using inside the game before installing all of these mods.