Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
Making a creature that can only be damaged by ranged attacks?
Hey, this one might be a bit out-there, but bear with me.
I'm working on implementing believable attack helicopters into my module. So far they look great; thanks to the new visual transform features I can get them to fly at any height. The problem is that in combat, there's nothing stopping creatures from running right up to the helicopter's ground location and smacking empty space with a hammer until the helicopter inexplicably explodes.
Ideally, I'm trying to make helicopters immune to all melee weapons so that only guns and magic can damage them. Does anybody know if some item properties and/or scripting that could make this possible?