Throwing Dagger APR
tedmann12
Member Posts: 128
From what I have read, throwing daggers get 2 APR automatically. My current char is grandmastery in daggers, and when I equip poisoned throwing daggers, it says I have 7/2 APR. when I have a melee dagger out it says I have 5/2 APR. The problem is I am clearly attacking faster in melee then with my throwing dagger.
Anyone know whats up?
Anyone know whats up?
0
Comments
The base APR of melee daggers is 1 - hence you get to 5/2.
You can exploit an engine weakness with magical throwing daggers, like the Boomerang dagger and Firetooth. These can be used either as missiles or in melee, but the engine is unable to adjust the APR in this situation. Hence using Firetooth in melee will give you 7/2 APR, not 5/2.
You may be being misled about how many melee attacks you get by the animations. In melee, by default you get fake attack animations, i.e. the game shows swings being made when no attack is actually taking place (this does not happen with ranged weapons). If you don't like that option you can turn it off (in the Gameplay - Feedback - Visual Feedback menu). Alternatively just turn on to-hit rolls in Feedback to show you when real attacks occur.
about the fake attacks in mlee are added as a flavor, to avoid the look of a toon with few apr remaining idle for like 6 seconds after performing their only attack/round.
it does not affects in any way the real apr, as can be easily seen in the text feedback, but there are reasons to disable it if someone likes to have more control of the game. i keep them always disabled so i know when a caster has completed his attacks for the round and can use the remaining time to throw in a quick spell, of a long one if the apr is 1 and he uses a fast weapon, or to relocate the characters after they have done all the attacks instead of doing it a little earlier loosing some attacks.
in not EE it is also useful to have a bard sing and attack in the same round, while in EE the song has been changed (2 text messages about the song instead of one and no one perfectly syncronized with the end of the round) and to do it has become a nightmare.