Is there a way to play a thief/druid multi- or dualclass?
Meandre
Member Posts: 38
Hey everyone!
I'm thinking about a new party setup. I've got most characters and roles figured out already, with the exception of someone for "thieving duty": Picking locks & disarming traps.
A bard already covers picking pockets while a monk serves as the party's scout.
As I'd also like to incorporate a druid into the group, I was wondering if there's a way that allows me to have both: Either a half-elf thief/druid or a human thief that duals to druid at some point.
I'd even settle for a ranger if they could use said thieving skills.
(From a roleplaying point of view I envision her as some kind of guerilla gardener... )
Sooo, does anyone know of any mods for the Enhanced Edition with a thief/druid kit?
Can I use EEKeeper to dual a thief to a druid?
I'm thinking about a new party setup. I've got most characters and roles figured out already, with the exception of someone for "thieving duty": Picking locks & disarming traps.
A bard already covers picking pockets while a monk serves as the party's scout.
As I'd also like to incorporate a druid into the group, I was wondering if there's a way that allows me to have both: Either a half-elf thief/druid or a human thief that duals to druid at some point.
I'd even settle for a ranger if they could use said thieving skills.
(From a roleplaying point of view I envision her as some kind of guerilla gardener... )
Sooo, does anyone know of any mods for the Enhanced Edition with a thief/druid kit?
Can I use EEKeeper to dual a thief to a druid?
0
Comments
Only valid multiclass option for Druid is Fighter...
Thanks for the suggestions, but I've already played my fair share of thief/x multi- oder dualclasses over the years.
Which is one of the reasons why I'm looking for something new!
Well, that, and my party composition already being pretty much set.
IMHO, there's not much to pickpocket in the dale, besides a few valuable marks in Kuldahar. I've always found a bard to be more than adequate for my pickpocketing needs.
In the same vein, I favor a playing style that doesn't rely extensively on stealth (or backstabbing, for that matter), so a thief specializing in hide/move silently is usually not needed by me.
I though about covering the thief's skillset with spells, like you suggested for the invisibility spell.
However, I found relying on a limited resource (spells per day) instead of the unlimited skills makes for a less interesting game. And it would still leave a party with no option to disarm traps.
Rabbit familiar (true neutral mage, sorcerer, or bard) can disarm most traps. Especially if you cast Luck on it from the lucky scimitar and sing Tymora's Melody with your bard...
It has an actual skill point in detect traps and can disarm them. It's either 40% or 50% base ( I can't remember off the top of my head). A rabbit can disarm all of the traps up until Dragon's Eye without any help other than the bard song. In Dragon's Eye there are traps it can't disarm but I can't remember if I boosted it with Luck or not...
Thank you! I'll have a look at Faiths & Powers!
I don't know if I'm willing to dive into a complete reworking of the priest classes and a sphere system right now. But Faiths & Powers certainly looks like it has a lot to offer!