[SPOILERS] Chapter 6 Bugs (Romance, Keep Quests Not Progressing)
Mythdracon
Member Posts: 187
Bohdi did not kidnap my lover in Chapter 6...looks like the romance value (for Jaheira) is at the 27th chat or so, and it's status 1 (romance progressing)--using numerous C: command console stuff hasn't triggered the next conversation yet (including "C:AdvanceRealTime(99999)"), despite much resting outdoors, realtime spending, etc., and I just opened up the final area in the game, so is there a way to trigger the next romance stage via console commands without going to wander in the wilds until the romance triggers?
Also, my keep quests have not advanced to the Chapter Six ones either...what gives? Is the EE bugged? Or is it because I did too much of the content before closing Chapter 2? (I did Trademeet, Windspear, Umar, and De'Arnise all before the end of Chapter 2).
Also, my keep quests have not advanced to the Chapter Six ones either...what gives? Is the EE bugged? Or is it because I did too much of the content before closing Chapter 2? (I did Trademeet, Windspear, Umar, and De'Arnise all before the end of Chapter 2).
Post edited by Mythdracon on
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1. At some point you will need to rest outdoors so that you can trigger the bandit ambush where Jaheira is taken hostage. It sounds like you're past this point, however.
2. When her romance progresses enough, you will need to return to the Harper Hold to kick off the Jaheira-Harper conflict. I'm not sure if you've done this, but that's probably the hold-up.
3. There's two points during/after the resolution of the Harper conflict where a certain disguised mage will show up, and he can sometimes take his time with appearing. However, you can manually spawn him in with console commands if he's not showing up.
As for the disguised mage, he appears based on a REAL TIME timer. There is a console command to skip the real time clock, but I don't remember it. To clarify, CTRL-T only progresses the game time clock.
And I still don't understand why the keep quests aren't working properly either. They shouldn't be as buggy as the Jaheira romances.
To manually spawn the disguised mage, use the following console commands (credit to whomever added this info on the Wiki):
C:SetGlobal("TerminselSpawn","GLOBAL",5)
C:CreateCreature("jatermin")
Note that I think this is the command to actually spawn the mage for the final dialogue at the conclusion of the romance, however. If you haven't done the Jaheira-Harper conflict quests yet, this might wind up seriously breaking something. Whereabouts exactly are you in her romance? Has Jaheira been summoned back to the Harper Hold already? Have you? Have you met Dermin a few times already?
The AdvanceRealTime command is the console command ThacoBell is speaking of. However, if you've been spamming it and nothing's happening, there's likely something else that's blocking progress.
I'm at my wit's end here as far as the fighter keep quests go too. Lots of XP lost there, no thanks to the buggy Enhanced Edition. I don't remember the keep quests bugging like this in the original.
The Harper's Hold quests are triggered via a few ways:
1. The first Harper's Hold quest starts when you travel between maps in Athkatla. You'll find a man named Renfeld under attack by assassins, and he'll ask you to bring him to the Harper's Hold in the Docks.
2. After this, just outside of the Sea's Bounty Tavern, you'll be approached by Xzar who wants you to do a quest for him. Complete this quest.
3. Next up, you've got to progress Jaheira's romance to a certain point (which is after the hostage situation) and a few other conversations, and THEN a Harper comes to summon Jaheira back to the Harper's Hold. The key factor here is that this Harper does not spawn until after you've done Xzar's quest AND, if romancing Jaheira, are past a certain point in her romance.
In the meantime I guess I'll just work on a neutral/evil character. *sigh* And I was doing so well as a monk.
Is much easier to look at the variables and change them if needed from that program then to use console.
It is free, trusted and allows much more, i use it to give different classes to the npcs, and it is only one of the tasks it allows to perform.
Give it a try.
Also, with standard EEKeeper settings nothing is unrecoverable; no saves are ever overwritten. If you make a mistake and create a broken save, you can just go back to the save you started with.
as you are changing game variables to do it with console or EEkeeper has the same effect, and when such changes are done is wise to have a savegame to revert to if something goes wrong.
it is more risky to alter the game without having a save, EEkeeper do the thing for you and you can easily scroll all the varibles active in the game, even if a description of what the variable control is not given from the names often it is possible to guess what many of them do.
However, you can use the console to alter all of these variables, which is vastly safer.