How to add in an AI script for project image?
HelloWorld
Member Posts: 2
I don't know if this is quite the right forum to post, but it was the closest I could have access to.
Now, as the title says, I need some way to add in a script for my project image specifically so it can buff my party using the auto-buff scripts from solaufein's romance mod. I've been looking through the files with nearinfinity, and it seems as though there are no cre files for caster clones specifically (which makes sense). But I'm stumped as to how to access their ai scripts otherwise - I definitely do not want to input each party buff manually after having it automated, but neither do I want to spend all my sorcerer spell slots on protection spells. Help
Now, as the title says, I need some way to add in a script for my project image specifically so it can buff my party using the auto-buff scripts from solaufein's romance mod. I've been looking through the files with nearinfinity, and it seems as though there are no cre files for caster clones specifically (which makes sense). But I'm stumped as to how to access their ai scripts otherwise - I definitely do not want to input each party buff manually after having it automated, but neither do I want to spend all my sorcerer spell slots on protection spells. Help
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I think there was the gminion mod over at G3 that apparently modified caster clone AI - the latest version doesn't have that it seems, but that means someone already did it, right? Regardless, thanks for the reply!