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Going to update my mod CEP2.3 to CEP2.65

Knight_ShieldKnight_Shield Member Posts: 51
I had numerous missing resources after trying to update. For one without phenos type 5 my drunk in the bar that holds the cup was having trouble. I'm just not going to update but my concern is if the mod can't be updated can people actually play on it that have 2.65?

EDIT: Ok , I just installed 2.65 in my game folder and seems fine to play on my 2.3 mod. I'm just having trouble trying to update it.

2.3 Hak Order

cep2_top_v23
cep2_custom (optional)
cep2_add_phenos5
cep2_add_phenos4
cep2_add_phenos3
cep2_add_phenos2
cep2_add_phenos1
cep2_add_sb_v1 (optional)
cep2_add_tiles2 (optional)
cep2_add_tiles1 (optional)
cep2_ext_tiles (optional -- use ONLY if you want to overwrite the standard Bioware tilesets - without this you get seperate tilesets)
cep2_add_doors (optional)
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
cep2_crp
cep2_crp_s (optional)


Your module should be set to use cep23_v1.tlk as the custom talk table.




2.65 Hak Order


cep2_add_doors (optional)

cep2_add_loads (optional)

Phenotypes Set: (optional)
cep2_add_phenos1
+ cep2_add_phenos2
+ cep2_add_phenos3
+ cep2_add_phenos4

cep2_add_reforge (optional)

cep2_add_skies (optional)

CEP-Modified Tilesets: (optional)
cep2_add_tiles1
+ cep2_add_tiles2

Extended BioWare Tilesets + CEP-Modified Tilesets: (optional)
cep2_ext_tiles
+ cep2_add_tiles1
+ cep2_add_tiles2

cep2_build (optional)

cep2_custom (optional)

Required:
cep2_top_2_65
cep2_core0
cep2_core1
cep2_core2
cep2_core3
cep2_core4
cep2_core5
cep2_core6
cep2_core7

Not a Hak, but Required:
cep260.tlk

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