Another way to resurrect
unfortunate_one
Member Posts: 44
It costs to much to resurrect in the first few chapters of BG. Much cheaper and easier just to reload. How about a visit to and evil priest/necromancer that costs half as much to resurrect, but you take a reputation hit?
1
Comments
**Casting Summon @Coriander**
@unfortunate_one I do see your point with reloads. There's no way that the average player would go all the way back to a temple for a resurrection if there's a quicksave 30 seconds ago. Personally, I don't have this problem since I'm currently more into playing with no reloads at all, but for those who play the game like normal... yeah, I don't really see how the problem can be easily solved since it lies within the very function of quicksave / quickload. Cautious players will simply hit QS before every single battle, ruining the thrill you get from ever being in real danger. Oldschool games were alot more punishing, sometimes frustratingly so I admit, but they didn't baby sit you, and you became a better player for it... making headway into a game used to be more of an accomplishment. I think alot of players yearn for games to be truly difficult again, as evidenced by the popularity of games such as Demon Souls...
Also, if I recall correctly, it costs 100gp per character level to resurrect in bg1. That is ridiculously cheap to bring someone back from the dead, which brings me back to my initial point of death being trivialized... either there's a reload, or a simple monetary sum and everything's back to normal. This makes all story-related deaths seem unnecessary, like when Khalid dies in the beginning of BG2 and Jaheria just worms her way out of the whole issue of raising him by quoting some technicality of resurrection spells :P (his body having "expired" or whatever it is)
I do believe it is $1000-$2000 gold to raise dead in BG. Could be wrong though, been about 8 years since my last run through.
I guess my memory is just not that good. Could have sworn raise dead was a bit more pricey.
Personally I think the cost of raising NPC's is just fine. 100 gp. is very easy to come by even at level one and by the time you're level 6 or 7 1500gp is just as easy to get.
That reminds me of that one time when I made the mistake of casting a fireball in durlags tower against these greater basillics when 2 of my fighters (Ajantis and Kagain I think) had been petrified. Lost a lot of precious gear right there when I blew their statues to smithereens by accident.
It is not a bit less realistic as full plate armor decreasing the chance of being hit (yes, some novice players do tend to rage about how high mobility in armor is ridiculous) - just a technical simplification.
Hm, this leads to an interesting thought - "hadrcore"/"softcore" option for death status of PC characters can be switched in Difficulty settings. On Easy they fall prone with 0 hp and rise later themselves, on Core - remain permanently dead until resurrected, on Hard - can also die irreversibly when reduced to below -10 hp (current behavior).