Is this how it's supposed to be with Archers?
FranticFey
Member Posts: 31
So I'm not sure if this is a bug or if I just haven't played BG in a long time, but help me out: I tried to create an Archer just now in BGEE, but I cannot put more than two slots in Long Bow, Short Bow, Crossbow, Darts, or Slings, and I cannot put more than one slot in any melee weapon. I thought that Archers were only limited by a two-slot maximum in melee? From what I remember from Tutu, I could have four slots in a ranged weapon with an Archer at level 1.
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Keep in mind also that Rangers are fighter-like, so they can benefit from >16 CON, and get a 18/XX strength bonus as well.
2 slots in Long Bow (or your other favorite missile weapon) is plenty, though...my Level 1 Archer has 5/2 attacks per round and is dealing significant damage...more than any other single character in my party that has not yet leveled up.
The BG2 engine allowed one to spend more than two points in a proficiency at level 1 (if the class permitted it).
It seems as if the BG:EE devs decided to fall back to the BG1 rule here.
Your Archer should be able to spend a third proficiency point (and beyond) when more points are earned at higher levels.
What about dial class? Can you dual class into fighter and immediately put more than 2 points in?