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How about that "Pause Dialog" Option? (Multiplayer BGEE)

I was reading the manual for the Enhanced edition after having pre-loaded the game and saw to my excitement that the game had adopted BG2s system of NOT pausing all the dialog all the time for everyone whilst in multiplayer. Having all dialog pause the game no matter how trivial it the discussion, was a game breaker multiplayer wise in the original BG for me.

Now upon entering the game and starting a multiplayer lobby, I went into the permissions tab, then the options from there, where I remember BG2 had the "Pause Dialog" enabling/disabling but the option wasn't there. I figured it would since the BGEE seems to be using the BG2 interface.

So what is the deal? Is the game just automatically in "Don't pause" mode or did the feature not make the final cut?

Comments

  • ZivanekloseZivaneklose Member Posts: 9
    So now a pal of mine bought the game as well, we tried going multiplayer and the game still pauses at every single trivial conversation.

    Is this just me missing something or was this a case of false advertisement? I'd really like to know.
  • AlexMAlexM Member Posts: 110
    edited November 2012
    The pausing dialogue is enabled by default and it didn't work properly for the BG1 content to have it disabled. I believe that most of the Infinity Engine games also took out this feature because of the potential to break everything.

    If it's in the manual, then that's a problem which will be looked at.
  • ZivanekloseZivaneklose Member Posts: 9
    It is most definitely in the manual. I'll go ahead quote it directly:

    "Non-Pausing Dialogue and Stores
    Certain characters in Baldur's Gate will not pause the game when spoken to. This means that when you initiate dialogue with them, only you will be able to view their dialogue. Other players will be able to continue playing. The characters that do not pause the game are usually townsfolk, shopkeepers, and other non-critical NPCs. The characters that do pause the game are crucial to the plot.

    Note that if you enable the option in Permissions to pause the game and show dialogue for all players, even these characters will pause the game for all players in the game."

    There it is. So what is the deal here? you say that it's "a problem which will be looked at." What does that exactly mean?

    If the feature is never going to make it into the game what so ever it should not have been in the manual. At all.

    I kind of feel cheated here



  • ZivanekloseZivaneklose Member Posts: 9
    So? you already wrote once so I'd appreciate if you gave me a clear answer
  • KildorKildor Member Posts: 14
    I'd like to know as well, because a friend of mine are playing and it's very annoying that we can't shop at the same time, or when I click a vendor it kicks him out of the vendor screen. Lame.
  • ZivanekloseZivaneklose Member Posts: 9
    Bumping the thread. If it worked in BG2 can someone give me a good explanation as to why it wouldn't in BGEE?
  • CapitaineNicOolCapitaineNicOol Member Posts: 1
    I was planning on playing multiplayer but I won't even try without this feature. Can we get an answer on this please ?
  • ZivanekloseZivaneklose Member Posts: 9
    Not going to stop posting in this thread till we get an answer.
  • darren80darren80 Member Posts: 1
    I would really like to see this feature as well. Would make a huge difference for co op.
  • ST4TICStrikerST4TICStriker Member Posts: 162

    Not going to stop posting in this thread till we get an answer.

    Im sure there was a threat like this just yesterday that was resolved.

    Anywayyyyyyyyy

    They conformed before launch that this would not make it into the final game.

    It's likey but not 100% that they will introduce this feature with the MatchMaking Patch.

  • ZivanekloseZivaneklose Member Posts: 9
    I've only heard speculation so far. Is this the thread you are referring to?

    http://forum.baldursgate.com/discussion/9542/multiplayer-conversation-interruption

    If so, yeah. Only speculations and hearsay
  • ZivanekloseZivaneklose Member Posts: 9
    No news on this issue?
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