Need help with ASG Creature Spawn
Thake
Member Posts: 14
Hi there
I'm trying to figure out how to build, with no knowledge about scripting. I've come across Alleyslink"s Persistent World Base Module (APWB) that comes with Donnie Wilbank's ASG Spawnkit.
It's described very well and I've managaed to place a few spawns, but I cannot set the respawn time, as there's no variable for it. So, how do I set a specific timer?
In addition, the Spawn kit actually needs an area to have two events set. OnEnter and OnExit - however, I've already set a script on the OnExit (to clean up the area to prevent server lag). Now, how can I set multiple scripts OnExit for an area?
Thanks
I'm trying to figure out how to build, with no knowledge about scripting. I've come across Alleyslink"s Persistent World Base Module (APWB) that comes with Donnie Wilbank's ASG Spawnkit.
It's described very well and I've managaed to place a few spawns, but I cannot set the respawn time, as there's no variable for it. So, how do I set a specific timer?
In addition, the Spawn kit actually needs an area to have two events set. OnEnter and OnExit - however, I've already set a script on the OnExit (to clean up the area to prevent server lag). Now, how can I set multiple scripts OnExit for an area?
Thanks
0
Comments
https://neverwintervault.org/search/node/NESS
Thanks for a suggested alternative and an answer at all, it's appreciated. I'll have a look at the NESS spawn system
BUT: It needs a script in the OnHeartBeat event of the area... and from what I've heard... over and over again from various builders all over the years: DO NOT PUT STUFF IN ON HEARTBEAT EVENTS. Well, as little as possible, that is.
Will I run into problems, by having most areas covered with OnHeartBeat events? Performance problems, to be specific.
The system is great for modules and for PWs. I run a PW I also used this system for an NWN2 PW(no longer running).
The only thing is doesn't do that I would like is random monster tables. Though I have figured out how to accomplish this over server resets, but there are other ways to add randomness to areas also.
I've tried both now, finding the NESS comfortable, but yeah, after reading the tutorial, it says I should put a script there:
the two files I use are:
OnEnter: spawn_smpl_onent
OnExit: spawn_smpl_onext
I don't know if you are a scripter or not, but open them up and read them, you will start to get a handle on what they do over time. This game taught me how to script/program to the extent I can. Which is limited, but I usually with time, trial and error and many times help from others, get cool crap working well!
But I'll check those scripts out. Thank you for taking your time and replying