How do I set names for items with melee and ranged capabilities, and set names for charge abilities?
Daeros_Trollkiller
Member Posts: 327
As I am working on some new items for my mod, I am running into an issue I am hoping to get some guidance with:
For weapons that have a ranged and melee component, how do I set names for each? What I mean is take a throwing axe for instance: If you right click on it, there are two icons, one named "melee" the other "ranged" for their respective uses.
When I am making new items with these capabilities, they only show the name of the item, making it difficult to determine which is melee and which is ranged.
I get the same result for any charge abilities on new items.
I am sure there is a way to set these names using WeiDu using SAY NAME or SAY 0X##, but I cannot for the life of me find any examples of this to follow, or any documentation. I know I am probably overlooking something, but I'm just not seeing it and would appreciate some assistance. Thanks in advance!
For weapons that have a ranged and melee component, how do I set names for each? What I mean is take a throwing axe for instance: If you right click on it, there are two icons, one named "melee" the other "ranged" for their respective uses.
When I am making new items with these capabilities, they only show the name of the item, making it difficult to determine which is melee and which is ranged.
I get the same result for any charge abilities on new items.
I am sure there is a way to set these names using WeiDu using SAY NAME or SAY 0X##, but I cannot for the life of me find any examples of this to follow, or any documentation. I know I am probably overlooking something, but I'm just not seeing it and would appreciate some assistance. Thanks in advance!
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