How are Monks for a beginner, or maybe Shapeshifters?
Celidon
Member Posts: 8
As the title states, I would like to know about the two Classes/kits. Being very new to the forums, and D&D in general, I have very limited experience with BG, but reading over the class and perks, it looks to be quite strong. I'm not very sure about the Shapeshifter kit, but it looks awesome. Any helpful advice or opinions are welcome!
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This is assuming it works like Tutu (A mod to port BG1 into BG2) - since one of the new characters is a monk, and presumably they'd have tested him, I may be wrong.
"Monks are missing the WIS bonus to AC (Thanks Bioware!) and are certifiable pussies. Even in Baldur's Gate II monks are generally considered weak until around level 12. In Baldur's Gate they are pathetic, bruised, bleeding, simpering fools. At the beginning of Baldur''s Gate monks that have greater than 15 WIS will receive a permanent +3 AC and +1 - it makes them playable but by no means overpowered. At level 5 my monk had about the same kill/xp record as Imoen just using a short bow. If carried over to Baldur's Gate 2 I doubt that the bonus would ever overpower them, since by the time AC gets really high it really isn't an issue anymore, and it is in the AD&D rules after all. Well, the AC bonus at least - the THAC0 bonus is to make up for the readily available +1 weapons in Baldur's Gate."
I've never played as a druid, but if you go monk, I'd follow Aramis's advice and get that 15 WIS.
http://www.playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Classes_and_Kits
The site I just posted above has a rundown of every class and kits various strengths and weaknesses, I highly recommend it if you're still unsure.
Edit: Confirmed. I'm currently running around as a werewolf and !@#!#@ the hell out of everything in my path. This is overpowered, actually. I've pretty much killed every enemy I can find in one round. You are certainly getting enough 'werewolf bonuses' to kill the heck out of things, and Beamdog has thought ahead to allow you to dialog in werewolf form, as far as I can tell. The major problem will be that you start off really powerful, and slowly get weaker as the game goes on, rather then starting off super-weak and getting powerful.
Don't bother memorizing a lot of spells that you'd normally cast in battle. Use things that last a long time, or help you restore HP.
Barkskin is essentially your armor. It stacks with whatever AC bonus you gain while dropping into wolf form, and lasts a fair chunk of time. It also improves as you gain levels, so, hey.
I don't know if this got fixed for BG:EE, but their wolf paws used to count as a magically summoned weapon which could then be dispelled by another spellcaster, allowing you to clobber people with your wolf strength while using, say, Icingdeath off Drizzt.
Edit: Yep, My paladin had 600000
Print screen as proof Just finished The Black Pits too!