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Throwing Axe damage does not include Strength bonus.

HuttjHuttj Member Posts: 8
edited January 2013 in Fixed
The listed damage for a throwing axe does not include the damage bonus from strength.

According to the manual (http://www.beamdog.com/files/bgee/BGManual2.pdf page 23) "This modifier is always applied to melees and attacks with hurled missile weapons (a dagger or an axe)." Thus it is expected that there should be a strength modifier to damage with a throwing axe, or the manual is incorrect.

The image below has 18/80 strength, for a +4 damage modifier.

Untitled
Post edited by Jalily on

Comments

  • ArcadorArcador Member Posts: 22
    edited November 2012
    Those fields are not complete - i.e. they miss info. (for example - class bonuses)
    Try the axes in combat to see if the damage is really this, or it's only visual

    I think the description in the manual is wrong - dex is used for ranged attacks THAC0, not str.

    Also, what are your specializations?
  • HuttjHuttj Member Posts: 8
    2 pips in axes, 2 pips in sword and shield. So +1 to hit, +2 to damage.

    In a small amount of testing I didn't see damage over the listed 9 max.
  • elminsterelminster Member, Developer Posts: 16,317
    edited November 2012
    Huttj said:

    2 pips in axes, 2 pips in sword and shield. So +1 to hit, +2 to damage.

    In a small amount of testing I didn't see damage over the listed 9 max.

    Having spent a ridiculous amount of time testing it in Baldur's Gate 1... (about a week ago)

    I would say then that it is exactly the same way it was in Baldur's Gate 1.

    If you saw any criticals from my experience they would do between 12 and 14 damage at level 1 (most likely 12 though I got a 14 damage once during the testing I did for this). Regular damage at level 1 was 9 damage max though.
  • HuttjHuttj Member Posts: 8
    elminster said:

    Huttj said:

    2 pips in axes, 2 pips in sword and shield. So +1 to hit, +2 to damage.

    In a small amount of testing I didn't see damage over the listed 9 max.

    Having spent a ridiculous amount of time testing it in Baldur's Gate 1... (about a week ago)

    I would say then that it is exactly the same way it was in Baldur's Gate 1.

    If you saw any criticals from my experience they would do between 12 and 14 damage at level 1 (most likely 12 though I got a 14 damage once during the testing I did for this).
    Ok, must be an error in the manual then.
  • Sese79Sese79 Member Posts: 478
    The said before that they have fixed it, just look in the Fixed bugs section. Apparently they haven't.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Yeah, throwing axes got the strength bonus only in melee mode.
    The fix is trivial, i just have to confirm the intended behavior.
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