PS:T:EE - change colors of texts to something less in-your-face?
BelegCuthalion
Member, Mobile Tester Posts: 454
in UI Modding
Is there a way to change the colors of texts in PS:T:EE?
I'm trying to get accustomed to the game to FINALLY play it, and the typography is really hurting my eyes ...
i was able change the font already, but the harsh, pure colouring with bright yellows (like item descriptions), greens (game saved messages, ...) and reds (getting hits) is so "non-fantasy" style to me that i'd like to change it to something more toned down colors.
Thanks for any help ... i've never done UI-modding by myself, but i'm generally able to do such thinks with some pointing the way (like telling me the keywords and syntax ...)
I'm trying to get accustomed to the game to FINALLY play it, and the typography is really hurting my eyes ...
i was able change the font already, but the harsh, pure colouring with bright yellows (like item descriptions), greens (game saved messages, ...) and reds (getting hits) is so "non-fantasy" style to me that i'd like to change it to something more toned down colors.
Thanks for any help ... i've never done UI-modding by myself, but i'm generally able to do such thinks with some pointing the way (like telling me the keywords and syntax ...)
1
Comments
I imagine if you extract (using NearInfinity or other tool) the BGEE.lua file into the override folder (create override folder if it doesn't exist in the same folder that Torment.exe is located) and modify the values it may work.
The colors appear to be RGBA (defined in visual order with four x two letter hex character pairs) as Alpha, Blue, Green and Red. All alpha values are all set to FF. So you only need to define a new color using the blue, green, red components. I use Colors app to help with that (http://www.den4b.com/products/colors)
So taking this one as an example:
You can paste the C8F0C8 part into the hex textbox in the colors app
Then change it whatever suits, and then copy the value in the hex box and edit the color value entry in the BGEE.lua file, replacing the red, blue, green hex values and leaving the alpha part as FF . For example B8C5B8
Save the BGEE.lua file and start PST:EE to see if the changes made are showing up in game.
I can handle the hex values (though the ABGR byte order looks funky to me, used to RGBA from screen/web design).
I'll try this tomorrow and see if I can come up with something less hash than it looks now.
One thing left - nothing dramatic but nice to have if possible:
there is status text displayed on the map (people talking is intense turquois, getting hit is intense red, healing is intense green). this does not seem to be affected by these values. Any other idea how to influence these, or is it hardcoded?
what's nice: i've finally, like after 20 attempts, found fun in PS:T, now exploring and trying to find out who i am ...