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Issue with writing cutscene

smyth25smyth25 Member Posts: 219
Hey guys, I'm trying to write a cutscene for a custom npc, but I seem to have hit a bit of a roadblock. This is what I currently have:
IF
True()
THEN
RESPONSE #100
CutSceneId("CWDAXON") // Daxon
MoveViewPoint([4360.343],BD_WALK)
ActionOverride(Myself,MoveToPointNoInterrupt([4489.107]))
ActionOverride(Player1,MoveToPoint([4422.213]))
ActionOverride(Player2,MoveToPoint([4497.213]))
ActionOverride(Player3,MoveToPoint([4335.213]))
ActionOverride(Player4,MoveToPoint([4422.296]))
ActionOverride(Player5,MoveToPoint([4497.296]))
ActionOverride(Player6,MoveToPoint([4335.296]))
Wait(1)
FaceObject(Player1)
Wait(1)
EndCutSceneMode()
END

The intended purpose of the cutscene is to show the npc's accomplice (Daxon) leading the party to a location, then turning to face player 1 (another character at the scene will then start dialogue with the party, however I have not created them yet).

However, the cutscene seems to stop functioning after all the characters have moved to their new location, so not only does the cutscene not fully progress, but it also essentially breaks the game as I cannot leave cutscene mode without quitting the game.

Does anyone know the correct way to write this cutscene? Even better still does anyone have a link to a good guide that covers writing cutscenes in general (my searching attempts either come up with dead links or cutscene guides that are very niche).
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