How accurate/canon are the Enhanced versions of BeamDog's games to the Originals?
CoreCore
Member Posts: 6
How canon (or accurate) are the Enhanced versions of BeamDog's games to the Originals?
Are they worse or better than the originals in immersion, artwork, story, quest, voice, combat, and lastly playability? (plz ignore new graphic levels & any new music). Primarily, does it "feel" like you're truly playing the same games, but that everything is better or enhanced, that there's actually much more now, and that nothing is "missing" except crashes & bugs?
Are they worse or better than the originals in immersion, artwork, story, quest, voice, combat, and lastly playability? (plz ignore new graphic levels & any new music). Primarily, does it "feel" like you're truly playing the same games, but that everything is better or enhanced, that there's actually much more now, and that nothing is "missing" except crashes & bugs?
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That is to say Beamdog got rid of the loading screens. So you will not be able to "marvel" at their particular artworks anymore. Which hurts a bit in BG2's case with its mosaic artworks.
The video sequences are a mixed bag: while a handful were reworked from scratch (such as the intro), many others were removed outright. That is to say if you're interesting in restoring the original ones you can use the BG:EE Classic Movies mod.
About EE the gui is better, the load times faster. The new npcs have longer complex quests and probably not only cause now there are no more issues of disk space and program size.
Beamdog had not the permission to modify existing npcs or the plots and quests, so to play original or EE, if the new npcs are not used, is basically the same.
What Beamdog coul do is to fix bugs and exploits, and they did it.
To have 3 PI clones at the same time trough a chain contingency and many other exploits are no more possible in EE.
If SoD is factored in to import charname from it give a huge xp boost to the party, and possibly (i dont own SoD) make the beginning easier.
EE allow the use of some modern mods that are no original compatible, but some old mods had never got an update for EE.
I like to play original with not EE compatible mods that i still like to play nowadays, and for the more research freedom, as less expoits are nerfed and i have fun in fighting the battles in not conventional ways.
And i like to play EE to use new mods, for the gui and fast load times, i love the auto looting function, and as i like some EE npcs.
I rate both the same, fantastic games, as i feel that EE has added something, but somehow also took away something other.
SoD is officially meant to fill the gap between BG and SoA but in my opinion ot's mostly a very different story arc for Gorion's ward. It offers a new main quest which is similar to ToB regarding linearity , a blend of old and new npcs with banters/interjections/romances and a couple of side quests and dungeons. It is different from original BG1 regarding pc-npc interaction and also different from SoA because it's clearly not written by the same team so you should expect a distinct tone .
Overall, SoD is worth it and it won't ruin your Bg2 experience later on in any aspect.
beamdogs original sod story is completely adherent to canon (blindly so you could say, going to extreme lengts in some cases, such as with imoen)
one important way how beamdog deviated from expectations is that some of their interpretations of bg1 characters whose stories are continued in SoD, are not in line with how the community, in largest part, had conceived of these characters throughout the years. when beamdog is critized for this I think it's mostly unreasonable criticism...
some of the things you mention in relation to cannon (artwork, immersion etc), don't have anything to do with canon however
SoD is a whole different story, though. The game itself is not (too) bad, it just shouldn't be a BG game. There are a lot of problems in SoD - but so has any other game - the big one is trying to be BG when not being BG.
Other than that I am so happy with the EE's. Literl dream come true.
That goes for Siege of Dragonspear as well. Not the same lofty heights as 1 or 2 but definitely a good step above Tales of the Sword Coast (only due to lack of content) and parity (or above?) with Throne of Bhaal for me. The style change, the different infinity engine gimmicks and seeing old cast revisited was such a great chapter in the saga and something that I always include in my yearly playthroughs of the series.
After Icewind Dale 2 I spent forever wanting a new IE game in forgotten realms, beamdog teased what they could do with the excellent Black Pits 1 and 2, and blow it out of the park with Siege of Dragonspear. Truly childhood dreams realised.