Fighter>Cleric or Fighter/Cleric
Trauerweide
Member Posts: 27
Hi all,
this is my first post, but I am silently reading the Forum for pretty long.
I am horribly ill ... restartitis... so for my finally first complete playthrough of BG1 I though of a unconventional team.
Eldoth
Garrick
Skie
Alora
Edwin
Simply because I want to see the banters of the triangle an Edwin+Alora. Also this way it will be a bit harder (at leadt I suppose it).
Now I have some questions:
1- Do you think Fighter>Cleric or Fighter/Cleric is better? I tend towards the first but am not sure. If I go for the dual at which lvl should I do it and what are the requirements? I would carry on the PC to BG2+ToB.
Also when I invest pips do I have to take care about something? Or better to ask - what happens with the pips after the dual.
2- I do not have any mods running, are the banters still OK or are they significantly less without the NPC mod?
3- I want to rush to Baldursgate to have a complete team, before doing any side quest. Is it doable with this team? I would take Imoen in the beginning to have a thief and will later swap her for Skie/Alora. I suppose I should make a good use of wands. Can you tell me where the most usefull wands are please.
Thanks in advance for your help!
this is my first post, but I am silently reading the Forum for pretty long.
I am horribly ill ... restartitis... so for my finally first complete playthrough of BG1 I though of a unconventional team.
Eldoth
Garrick
Skie
Alora
Edwin
Simply because I want to see the banters of the triangle an Edwin+Alora. Also this way it will be a bit harder (at leadt I suppose it).
Now I have some questions:
1- Do you think Fighter>Cleric or Fighter/Cleric is better? I tend towards the first but am not sure. If I go for the dual at which lvl should I do it and what are the requirements? I would carry on the PC to BG2+ToB.
Also when I invest pips do I have to take care about something? Or better to ask - what happens with the pips after the dual.
2- I do not have any mods running, are the banters still OK or are they significantly less without the NPC mod?
3- I want to rush to Baldursgate to have a complete team, before doing any side quest. Is it doable with this team? I would take Imoen in the beginning to have a thief and will later swap her for Skie/Alora. I suppose I should make a good use of wands. Can you tell me where the most usefull wands are please.
Thanks in advance for your help!
0
Comments
So, then, I'd play a multiclass. That also lets you play any of several races - half-elf, half-orc, gnome, or dwarf. Dwarves and half-orcs are particularly good here.
What happens to proficiencies after you dual? First, cleric weapon restrictions are applied. You may have proficiencies in a non-blunt weapon (like Anomen's spear specialization in BG2), but you'll never be able to wield that weapon and apply those proficiencies again. You'll also never be able to take new proficiencies in weapons that aren't cleric-legal.
While the fighter class is dormant - you haven't yet accumulated enough cleric levels to exceed your fighter level - any proficiencies you gained as a fighter will be unavailable. You may have picked up three dots (mastery) in maces, but that doesn't mean your fighter 4/cleric 1 dual knows the first thing about using a mace. You can take new proficiencies during this time, and they can overlap with the old fighter proficiencies - for example, that character could take mace proficiency when they reach cleric 4.
Once the dual is complete, proficiencies are consolidated and the higher of the two values are taken. If you had three dots in maces as a fighter and one dot as a cleric, you have three dots now. If you had no dots in slings as a fighter and one dot as a cleric, you have one dot now. As such, it's generally wise to plan ahead and avoid proficiency overlap as much as possible when dual-classing.
There are a few interactions between party members in unmodded BG1, but far less than with the NPC project or in BG2. If you're planning for the character interactions to drive your interest, you're likely to be disappointed.
Half-orc would be awesome, but as I am planning to romance Aerie in BG2 it is not an option this time. Had romanced Viccy in my las playthrough already and need a break from the drow mistress.
Due to having too much work + a new born son, I do not have the time to play right now, but therefore I am planning carefully to not get struck by restartitis again.
I will install the NPC Project this time for even more fun! Actually I did install it some months back, but something went wrong and it did not work... seems like I did not install all components. The friendly forumites told me this
Anyway it is as it is.
Also be sure to install NPC v24 if you have the latest updated game BGEE v2.5, or it will get messy with compatibility issues.
The difference in strength is mostly irrelevant: taking into account the Strength tome underneath Candlekeep, and the Draw upon Holy Might spell, your choice is:
- half/orc for 19 --> 20 with tome (-3 thac0 /+8 dmg) --> 22 (-4/+10) with DuHM by the end of BG1
- gnome or dwarf with 18 --> 19 with tome (-3 thac0/+7 dmg) --> 21 (-4/+9) with DuHM.
So, apart from the very first levels where you don't yet have access to DuHM (lvl2 spell + innate ability), and especially until you grab the STR tome (since you're rushing to BG, it can be fast), the only difference is a measly +1 damage.
In BG1, thac0 is holding you down, not damage, so the difference is really underwhelming. And in late BG2, where +X damage becomes your goal, you'll have 25 STR easily (gear and/or spells).
Plus, shorties are cool.
Now my True Neutral Charname „Edmond“ is heading to the Gnoll Stronghold. With Eldoth, Alora, Garrick and Edwin . Time to teach Dynaheir a lesson!
The NPC Project is now installed correctly, so I do not have to rush too much to reach Baldurs Gate... Skie has to wait for her sweetheart Eldoth a bit longer
Btw. Alora is awesome and cute ?!
Tell us about your progress and some funny stories