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My userpatch.ini

Can somebody look at this and tell me if it's good to go? I also have a projectq_lite.hak file that I'm not sure if I should include or/if where.

[Patch]

PatchFile000=biocity

PatchFile001=bioforest

PatchFile002=biomines

PatchFile003=biointerior

PatchFile004=biorural

PatchFile005=biosnow

PatchFile006=bioplcs

PatchFile007=real_skies

PatchFile008=new rain

PatchFile009=acp_v40

PatchFile010=baldursgui

PatchFile011=q_2da

PatchFile012=q_tilesets

PatchFile013=q_sounds

PatchFile014=q_robe4

PatchFile015=q_robe3

PatchFile016=q_robe2

PatchFile017=q_robe

PatchFile018=q_portraits

PatchFile019=q_placeables

PatchFile020=q_items

PatchFile021=q_creatures

PatchFile022=q_!tilesets

PatchFile023=q_!vd_build

PatchFile024=q_!tilereskins

PatchFile025=q_!shields_ar

PatchFile026=q_!shields

PatchFile027=q_!fightingsfx

PatchFile028=q_!armoury

PatchFile029=q_race2

PatchFile030=q_race

PatchFile031=q_vfxgui

PatchFile032=patch172

Comments

  • GrymlordeGrymlorde Member Posts: 121
    A few observations:
    q_!vd_build is only used by builders when building an area using the Versatile Dungeon tileset and is always removed before publishing, so get rid of it.

    The Q One-Part Shields is what you want if you prefer the Q shield overrides rather than using q_!shields or q_!shields_ar.

    PatchFiles override each other with the last one taking precedence. There is some overlap between the BioXX tilesets and the Q tilesets. You may want to experiment with which tilesets have the higher PatchFile order.

    acp_v40 is included in q_race2 and q_race so that may be unnecessary. Try it out and see if it makes a difference.
  • Allanon81Allanon81 Member Posts: 341
    edited October 2019
    @Grymlorde O.k., thanks for your advice and suggestions. I thought I was a lost cause. ;)

    What about the projectq_lite.hak file? I haven't used it. What does it do?
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