When I walk into a building there are graphical errors. (anyone experience this?)
Debaser
Member Posts: 669
everything "seems" fine so far...but when I enter a small building in candlekeep the screen around the main area is graphically weird, like a truncated version of outside around the black that should be the entire background screen around the interior of a home. This has happened with every structure so far, and I'm wondering what I should do since there are no graphical options. Anyone experience this?
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Not only did I have that truncated issue, but there were no "oval indicators" underneath characters or enemies, TAB didn't highlight things, and using the mouse to multiselect didn't show up. Fix above solved all the issues in one.
Also, another glitch you get with this bug is that traps dont show up.
@ROGUE I found this post in another thread from @NATHAN
"In your baldur.ini file, located in your My Documents/Baldur's Gate - Enhanced Edition folder, modify the part after INSERT INTO options ROWS ( to reflect the following:
INSERT INTO options ROWS (
'Graphics', 'OpenGL Version', '1',
'Window', 'Full Screen', '0',
Please try that, and let me know if it makes a difference for you.
By default, the game tries to run OpenGL version 2, and if it can't it falls back to version 1. If that isn't working properly when it should due to some of the Intel cards misrepresenting what they can do, this might be the cause of some of the problems here."
All I can say is I did this, and then set my taskbar to hide while moving it to the top of my screen...and it's basically out of my way and I can post here while playing seamlessly so far.