Is it possible to make it so players can equip unidentified items?
Ranan
Member Posts: 34
Hey folks, my question is as the titles states, is it possible to allow PC's to equip unidentified items? I know that the game natively does not allow players to equip unidentified items, but NPC's seem to be able to when controlling them through the DM client.
The reason I'd like to alter this, is that I run several weekly DnD campaigns through NWN:EE and would like for the players to have the capacity to equip/use items that they aren't entirely certain about what effects they have. For example, the group finds a powerful weapon in a dungeon and despite the lore checks, no one is able to make heads or tails of what it does, it would be cool for one of the players to use the weapon despite not understanding it's full properties.
Any insight to whether or not this is something that is hard coded would be very useful.
The reason I'd like to alter this, is that I run several weekly DnD campaigns through NWN:EE and would like for the players to have the capacity to equip/use items that they aren't entirely certain about what effects they have. For example, the group finds a powerful weapon in a dungeon and despite the lore checks, no one is able to make heads or tails of what it does, it would be cool for one of the players to use the weapon despite not understanding it's full properties.
Any insight to whether or not this is something that is hard coded would be very useful.
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Comments
The way to do this in NWN is to make the item identified, but with a Unique Power (On Hit, for weapons), then script some random behaviour.
The nice thing is that no one can ever know the full effect of a unique power (unless they read the script).
Random events can also be generated from heartbeat or trigger scripts when a player has the item equipped.
Cursed items can be managed by scripting the Uneqip event to re-equip. You can even change the name or description at that time to "cursed Wabbajack" or whatever.
I can imagine it now as a new player finds a magic helm and just puts it on...Oh No! I'm evil now...why?