Reasons to (not) kill all the crusaders in the DC courtyard?
Nerva
Member Posts: 133
I was looking at some of the SoD walkthrough guides and did a quick walk around the Dragonspear Castle courtyard map, and it looks like there's at least a couple groups of crusaders I can trigger fights with in the dialog. I'm wondering though is there any particular reason to: A) avoid killing anyone, only kill the ones I can trigger fights with, or C) do all the interactions and avoid triggering fights but then kill all the crusaders "in cold blood" before leaving.
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It depends on your motivation. I believe that a LG or NG character would find it dishonorable and prefer a fair fight , or perhaps he would think of a way to reach Caelar without killing her soldiers. Other alignments could find it necessary or fun .
However, If a character intends to confront the whole castle by himself (and his party) there is no roleplaying there as it is , pardon my french, a silly roleplaying decision. Only a character who knows he's a protagonist (by crossing the 4th wall) would attack an army all by himself because it is suicidal no matter what level you are. Even high level characters care f9r their lives enough to avoid making powergaming choices based on their power.
I don't know , maybe a int 3 , wis 3 character would do it willingly?
I don't think it would evil per se, but character could recognize, that wars usually are won by breaking the morale of the enemy, destroying enemy leadership and so on, and not by physical elimination of entire enemy army.
You have already employed subterfuge to sneak into the castle regardless of what you do now, so that point does not really apply here.
As for thinking of a way to reach Caelar without killing her soldiers? You have a set of explosives, but rather than using it to open up a way into the castle's inner sanctum (where you might meet her), you are using it to get into that same courtyard that you already snuck into, and kill the people there. You would have a point if it were possible for the protagonist to choose a path of less bloodshed.
But the game offers no option of the kind. Therefore your protagonist is actively pursuing battle.
Killing the Crusaders ahead of time can only reduce the total number of victims as it makes it easier for your army to defeat the remainder.
As for how stupid/suicidal the attack is in-character, that is a bunch of unpleasant topics bundled together.
Sorry, wrong game.
If you look at my last line, I was not planning on disagreeing with you on the topic of whether the action would actually be SMART in character. I was only discussing the morality of it.
@Artona While what you say has merit, I do not think that you have many alternatives to violence to end the siege. You could starve them out or hope that Caelar sees the error of her ways and gives up.
Reducing the enemy forces would go towards the goal of taking the castle, would it not?
For the purpose of this discussion I am completely disregarding the feasibility of such an attack. Whether or not your protagonist should be killed by the castle's defenses or understand that getting killed is the logical outcome of starting a fight in the middle of the enemy base is not my concern right now.
If the survivability is the basis for your stance, I am not in disagreement with you. I am merely distancing myself from that particular question.
This is not productive answer, and that's why I brought up external circumstances. Sure, killing entire Dragonspear will end the war, but there may be option to end it all with less bloodshed. Cealar herself even proposes that: disbanding crusaders for getting Bhaalspawn as captive.
I'm still a little bit salty that we can't take that option.
Let us just put this to rest.
Regardless, in a in-universe perspective, assaulting a castle with 6 people is suicidal until you get to ToB-like levels. At that point, you could probably win that fight with nothing but summons.
Also, seconding what others thought, you hear that many good people were either convinced that Caelar is Good, or forcibly recruited. Slaughtering them all is not Smiting Evil. I don't believe many real life wars were won by extinguishing the entire enemy army, and if they were, they wouldn't be the praised ones in history books...
Please remember that you will meet the enemy army on the battlefield. It would be a different matter if the game gave a thief protagonist the opportunity to sneak into the donjon and try to end the fight without bloodshed, or [any protagonist] to stand at the gates and demand to speak Caelar. But this sort of activity is not part of the game. As far as the protagonist is concerned - just as far as the player is concerned - things are headed for a grand-scale battle.
You have said (correctly) that there are many good men among Caelar's army. Are there no good men in your own army?
I will make this point again (it seems I am making many of my points repeatedly in this thread): If your protagonist had a way of steering away from the great battle - even if the protagonist were unsuccessful in their endeavors - then having them at the same time show mercy to enemy combatants would be good thing.
But that option is missing. The only "peaceful" options you can pick are first an act of treason as you permit caught enemies to rejoin with the enemy army and second an act of weakness that likewise only serves to bolster the lines of the enemy army.
Considering that castles are traditionally considered to be defensive positions where a single defender can take on a multitude of attackers, both of these options, once taken, will increase the total amount of victims (assuming you are not planning on having the alliance lose the final battle). You may be having a warm and fuzzy feeling your your bellies as you do it, but the fact of the matter is that you are killing your own allies.
Getting back on track. The people in the courtyard are soldiers. They are part of the enemy defense. You can kill them now or you can kill them later.
OR you can duel the general and have them all surrender when you win. Its both faster AND safer this way. You allies are exposed to less fighting, preserving the strength of your own army. The conscripts and rank and file soldiers of the enemy either flee, or are taken into custody when they surrender. Leaving Caelar with a small handful of her most loyal soldiers. Both ethically AND practically, this is the best option. The enemy is routed wihtout mass slaughter, and you preserve your own troops that would be lost in a protracted battle.
I would like to point out that it really bothers me how rarely enemies in RPGs surrender. The few times it happens in SoD are nice, but being scripted events rather than actual AI behavior they barely make a difference in the overall bloodshed. And because there is no scripted surrender event for the pre-assault courtyard, the people there will all fight to the death.
In my current game I was tempted to replay the final fight of the prologue dungeon when I accidentally killed Korlasz before she could surrender.
But it is not my protagonist's responsibility to know which battles have scripted surrenders and what characters and conditions are required to trigger them. The fact that some enemies surrender is nice, and I will accept surrenders when I can (unless I have reason to believe that the people in question will just continue doing vile deeds). But I will thank you for excusing me from the meta-game of using OOC knowledge to steer confrontations into the direction of least visible blood.
@Zaxares I think I can let that stand.
No, I stealth and scout the edge of the battlefield to find the enemy commander, I don't just "run past"
Well, I gotta admit that's one idea that didn't occur to me. XD Given that Ashatiel broaches the offer of a duel to settle the battle, I strongly suspect that Ashatiel is Lawful, so yeah, popping up in the enemy commander's tent and challenging her to a duel right there and then might work (as opposed to her simply scoffing and ordering her troops to swarm you ).
Besides that, there are no technical problems with clearing out the courtyard. The people there are nice, but ultimately irrelevant to the plot.
it's chaotic and tending towards evil if they're not worthy of extermination (evil) and you can avoid bloodshed (d&d ethics here, not real life).