NWN:EE Script Caching
TomRotfl
Member Posts: 26
Hello all!
I tried to look over the internet for this info, but i haven't found much.
What about toolset script caching? Is it still a thing with NWN:EE?
I am hosting a pretty big PW, for which i am trying to improve performances and reduce lag events.
Looking at the Lexicon, it looks like it wasn't used anymore since a long time.
Does it make sense to cache scripts now?
If NO: then i'll keep the list empty.
If YES:
Thank you in advance
I tried to look over the internet for this info, but i haven't found much.
What about toolset script caching? Is it still a thing with NWN:EE?
I am hosting a pretty big PW, for which i am trying to improve performances and reduce lag events.
Looking at the Lexicon, it looks like it wasn't used anymore since a long time.
Does it make sense to cache scripts now?
If NO: then i'll keep the list empty.
If YES:
- Is it better to cache only major libraries, "include" files, or just scripts with void main (), or both?
- Can i have some benefit in caching all custom spells?
- Is there a limit in number of scripts/KBs?
Thank you in advance
1
Comments
Just leave the cache list blank.
All good then! Thank you.