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NWN:EE Script Caching

Hello all!

I tried to look over the internet for this info, but i haven't found much.

What about toolset script caching? Is it still a thing with NWN:EE?
I am hosting a pretty big PW, for which i am trying to improve performances and reduce lag events.

Looking at the Lexicon, it looks like it wasn't used anymore since a long time.

Does it make sense to cache scripts now?

If NO: then i'll keep the list empty.

If YES:
  1. Is it better to cache only major libraries, "include" files, or just scripts with void main (), or both?
  2. Can i have some benefit in caching all custom spells?
  3. Is there a limit in number of scripts/KBs?

Thank you in advance :)

Comments

  • WilliamDracoWilliamDraco Member Posts: 175
    As detailed on the Lexicon - there's no reason to believe you can cache better than the system will auto-cache. Just leave it to nwserver to deal with.
    Just leave the cache list blank.
  • TomRotflTomRotfl Member Posts: 26
    I though it was better to keep that empty as wrote in the Lexicon, but i wanted to check if anything had chanced with the EE release.

    All good then! Thank you.
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