Cannot find a special mod which let the normal weapons not break
cartesii
Member Posts: 16
Greetings dear BG-Fans,
a long time ago i enjoyed playing BG:EE with BWS (which is not working anymore i found out recently) and there was a mod which let me deactivate the fact that weapons could break before the nashkal mines.
Can anyone remember the mod name?
Edit: Oh ya and by the way, is there any chance to let me reg. full HP at the INN again? I cannot remember that this was even changed at all.
Greetings
a long time ago i enjoyed playing BG:EE with BWS (which is not working anymore i found out recently) and there was a mod which let me deactivate the fact that weapons could break before the nashkal mines.
Can anyone remember the mod name?
Edit: Oh ya and by the way, is there any chance to let me reg. full HP at the INN again? I cannot remember that this was even changed at all.
Greetings
0
Comments
Note that katanas, wakizashis, ninja-to, clubs and staves also do not break. Not sure if scimitars break or not. (Scimitars and hide armour were added in TotSC expansion and oriental weapons in the EE). Presume the logic is that they are exotic imported weapons and not produced locally from tainted ore.
Axe users can get a cheap magic throwing axe "Beruel's Retort" at Thunderhammer Smithy which can be changed to melee mode for an unbreakable melee axe. Compared to standard battle axe it is +1 to thaco and hits for 2-7 + modifiers vs 1-8 + modifiers. Handy option for Kagain and Khalid.
Personally I just carry three of every breakable weapon type and dump the spares when I get a magical version.
Alternatively you could use console or EE-keeper to add the non-breakable weapons that you want as they have a unique item code.