Set Disamable Flag from script
TomRotfl
Member Posts: 26
Hi guys, question: is it possible to SET the "Disarmable" flag on a creature from a script?
I've seen that there is the GetIsCreatureDisarmable function, but i haven't found a function to actually SET the flag on that creature. I might just have missed it though, or might be included into a specific library that i am missing/ignoring.
Since i have a module with dozens of creatures, i'd like to manage the Disarmable flag on spawn.
Thank you in advance!
I've seen that there is the GetIsCreatureDisarmable function, but i haven't found a function to actually SET the flag on that creature. I might just have missed it though, or might be included into a specific library that i am missing/ignoring.
Since i have a module with dozens of creatures, i'd like to manage the Disarmable flag on spawn.
Thank you in advance!
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https://github.com/nwnxee/unified/blob/master/CHANGELOG.md#8193