PC Properties
Caomh
Member Posts: 40
I know that PC Properties is a skin object which is attached to a player. I am trying to think of what the function would be which would allow me to access it in order to write variables to it. My goal is a simple way of saving data for a multiplayer game. One which will expand as we go along preventing us from loosing Quest Data. It is my belief that combined with saving the characters to the vault is the simplest solution.
Advice (with examples) would be appreciated. Pseudo code I picture it something like:
Set variable to player’s skin.
Get player’s skin look at variable.
Arawn
Advice (with examples) would be appreciated. Pseudo code I picture it something like:
Set variable to player’s skin.
Get player’s skin look at variable.
Arawn
0
Comments
Saving to the skin works well for pc specific persistence. You may need to disable ELC though.
Cheers,
meaglyn
The functions involved seem to be documented on NWN lexicon. It looks like by using GetSkinInt and SetSkinInt I should be able to check the character’s quest status. And set it to the new value as the quest progresses.