Installed a few mods - items not displaying
bootz
Member Posts: 9
in IWD:EE Mods
So I installed a few mods:
Scales of Balance
Golem Construction
CDTweaks
I am running IWDEE through from Gog.
I have been noticing when I kill certain creatures (mostly trash mobs), they have "invisible" items I can pick up as their loot. When I scroll over them in the inventory, the simple display as "Personal Item." (with no display/picture/icon)
In EE Keeper, they display as the following item codes:
A7!RDBD5
A7!RDBO1
Anyone have any idea? Has anyone heard of this?
Scales of Balance
Golem Construction
CDTweaks
I am running IWDEE through from Gog.
I have been noticing when I kill certain creatures (mostly trash mobs), they have "invisible" items I can pick up as their loot. When I scroll over them in the inventory, the simple display as "Personal Item." (with no display/picture/icon)
In EE Keeper, they display as the following item codes:
A7!RDBD5
A7!RDBO1
Anyone have any idea? Has anyone heard of this?
0
Comments
Maybe there is a conflict with one of the other mods you have mentioned. Can you look in the override folder of the game for a file called "rndtres.2da"? Please zip and attach it so that I can take a look.
To find out which mods have modified this file could you please unpack the other attached file (changelog-rndtres.zip) into the game's root folder and run "changelog-rndtres.cmd"? It should produce a text file "rndtres-output.txt" with the desired information. Please attach the text file or post the content. You can delete both files "changelog-rndtres.cmd" and "rndtres-output.txt" afterwards.
[.\chitin.key] 166 BIFFs, 37337 resources
[.\lang\en_us\dialog.tlk] 41764 string entries
[A7-GolemConstruction/language/english/setup.tra] has 19 translation strings
[A7-GolemConstruction/language/english/tome01.tra] has 10 translation strings
[A7-GolemConstruction/language/english/tome02.tra] has 10 translation strings
[A7-GolemConstruction/language/english/tome03.tra] has 10 translation strings
[A7-GolemConstruction/language/english/tome04.tra] has 13 translation strings
[A7-GolemConstruction/language/english/tome05.tra] has 10 translation strings
[A7-GolemConstruction/language/english/tome06.tra] has 10 translation strings
[A7-GolemConstruction/language/english/tome07.tra] has 7 translation strings
[A7-GolemConstruction/language/english/tome08.tra] has 8 translation strings
[A7-GolemConstruction/language/english/tome09.tra] has 5 translation strings
[A7-GolemConstruction/language/english/tome0a.tra] has 8 translation strings
[A7-GolemConstruction/language/english/tome0b.tra] has 6 translation strings
[A7-GolemConstruction/language/english/tome0c.tra] has 8 translation strings
[A7-GolemConstruction/language/english/tome0d.tra] has 8 translation strings
[A7-GolemConstruction/language/english/tomebd.tra] has 3 translation strings
[A7-GolemConstruction/language/english/tomedg.tra] has 3 translation strings
[A7-GolemConstruction/language/english/spells.tra] has 101 translation strings
[A7-GolemConstruction/language/english/items.tra] has 46 translation strings
[A7-GolemConstruction/language/english/dialogs.tra] has 252 translation strings
[A7-GolemConstruction/language/english/misc.tra] has 42 translation strings
[A7-GolemConstruction/language/english/iwdee.tra] has 43 translation strings
[scales_of_balance/language/en_US/setup.tra] has 462 translation strings
Mods affecting RNDTRES.2DA:
00000: /* created or unbiffed */ ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ 0 0 // Golem Construction Ability for Spellcasters6.0
00001: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ 0 104 // IWO - IWDEE Item Tweaksv5.17.1
Calling @subtledoctor who might be able to shed some light on this matter.
That's interesting because I have some of both of those items. Perhaps those were specifically placed as opposed to the random generator?