1.79 Development directory feature broken?
Proleric
Member Posts: 1,316
From the 1.79 release notes :
This doesn't seem to work for scripts. When a .ncs file is placed in Documents/Neverwinter Nights, the version in the module still runs.
The game user home (i.e. Documents/Neverwinter Nights) is now provisioned “development” directory, which detects changes and content is reloaded at runtime. This directory sits at the very top of the resources search path (unlike override/, which is sitting below ERF containers such as HAKs).
NB: This content reload only affects resource types that are not cached. For example, it can be used to inject scripts or GFF data, but not replace textures on the fly.
This doesn't seem to work for scripts. When a .ncs file is placed in Documents/Neverwinter Nights, the version in the module still runs.
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