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Is it possible to increase tiles resolution?

Hello!

I'm looking into upscaling AI and wonder if it's possible to utilize backdrops with increased resolution without breaking game logic (doors/events/etc).
The similar topic exists, but author there didn't seem to find any suitable solution.

Few thoughts I had so far by didn't investigate yet:
- what will happen if I store let's say 128x128 image inside .pvrz file? Will game rescale it to tile size on screen?
- what will happen if I change last dword in .tis file? Will game respect it and use larger tiles?
- may be it's possible to use more tiles for backdrops after all and modify programmatically metainformation like one stored inside .wed file? Will it break anything else?

Anyway, don't hesitate to tell all your ideas and thoughts on the matter.
I'm not familiar with the engine well and will be grateful for any advice you can provide.

To be clear: I'm coder, so automatization related tasks doesn't scare me, I'm just looking for a deterministic way to achieve the goal.
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