White "tear" lines (artefacts) frequently appear around some animation
imp51096454
Member Posts: 53
Hello every one. Here is the problem:white line (artefacts) often appears around animations, do you know how to deal with it? These artefacts are occasionally seen as small "tear" lines between each image cycle of the bam at certain zoom levels, I have tried toggling on/off the following graphical settings: Nearest Neighbor Scaling, Sprite Outlines and Highlight Selected Sprite, but it seems that they are not responsible for this issue.
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Hello, I'm experiencing this on ios device, I think this issue should be attributed to the game engine, similar problem was seen in Siege Of Dragon Spear, too. However, I didn't found any artefacts is IWD, which means by converting the main engine of BGII to IWD (especially graphical rendering engine), the problem might possibly be solved, I have contacted the developer, but it seems that they are unaware of this issue...
1.It might be attributed to the Zoom In/Out function, which was introduced in EE, and can perfectly explain why this artefacts were not displayed in origional BG2. Also, in 1.3 version, character names were shown directly without any black block background, sometimes, toggling on highlight tool will generate more artefacts.
2.Some configuration in EE (to make the engine compatible with up-to-date devices) will disrupt Alpha channel, resulting in artefacts.
3.Algorithm of animation performance: after division, the animation is little bit larger (1 pixel remainder) than theoretical expectation.
"GLSL file is an OpenGL Shading Language File. OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics. The OpenGL Shading Language is a high-level shading language based on the syntax of the C programming language."
I was wondering whether it will help to get rid of these disgusting white lines by modifying these files...