Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!


New Premium Module: Tyrants of the Moonsea! Read More
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

What kind of mage specialization do you think best suits an occultist?

In Dragon Age Origins I like how magic involves a lot of cavorting with demons, bargaining for power and such. Which mage specialization do you think best suits that kind of archetype?


  • Balrog99Balrog99 Member Posts: 5,391
    Conjurer would be the best fit. Necromancer would be a close 2nd. Too bad there isn't a Priest of Myrkul kit...

  • ZaghoulZaghoul Member, Moderator Posts: 4,103
    Speaking of Mrykul, Deities of Faerun has a nice C/M kit that is similar to a necromantic specialist:
    Gray One of Myrkul
    Armor: Any.
    Weapon: Bludgeoning and scimitars.
    Major: All, Necromantic, Suffering, Vermin, Protection, Darkness.
    Minor: Healing, Combat, Creation, Divination.
    Requirements: Str 14, Int 14, Wis 14.
    Stronghold: -
    Alignment: NE.
    Race: Human.
    Multiclass: Cleric/Mage.
    Turn/Command Undead: Yes (see below).


    - Commands Undead as a priest two levels higher.
    - Gains +1 Saving Throws vs. Paralyzation/Poison/Death.
    - May cast Animate Dead once per day as a special ability, starting at level 5.
    - May cast Dolorous Decay once per day as a special ability, starting at level 9.
    - May use the Summon Minor Death special ability once per day, starting at level 10.
    - May use the Hand of Myrkul special ability once per day, starting at level 15.


    This spell summons a powerful skeleton that stays at the Gray One's service for 1 turn/level.


    As the wizard spell Disintegrate, except that it has a touch range and a casting time of 1.

  • BlackbɨrdBlackbɨrd Member Posts: 35
    Wild Mage.

    ''Accidentally'' summon demons through the use of *random* wild surges.

  • ZaxaresZaxares Member Posts: 709
    I agree with Balrog99. If bargaining with fell powers beyond the ken of human knowledge is your Mage's thing, it's definitely got to be a Conjurer. Necromancer is also a good fit, but those are usually more of a "dabbling in foul magicks best left alone" theme.

Sign In or Register to comment.