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tlk problem

Ok I am pulling my hair out.

I have made a .tlk and put in text at 222000 to 222004

222000 test race
222001 to 222004 test race

edited racialtypes.2da

30 newageelf na 222000 222002 222003 222001 222004

in the toolset it is showing up as blank.

Am I missing something?

Comments

  • MadwackMadwack Member Posts: 3
    Figures I would find this after posting this.

    And as a reminder for all custom .tlk entries:

    The very first line (strref) is line 0, which must be "Bad Strref"

    And when referencing your custom tlk entries (.2da files or scripts), you must add the number "16777216" to the entry in your custom tlk table. For example, your first custom entry will be Strref 1 in your table but all references to it must be 16777217 (16777216 +1 = 16777217). That's why I use a spreadsheet to translate the custom tlk strref into the actual strref that NWN will use.

    My tlk editor of choice is the one from Axe Murderer found here.
  • ShadowMShadowM Member Posts: 573
    Madwack wrote: »
    Figures I would find this after posting this.

    And as a reminder for all custom .tlk entries:

    The very first line (strref) is line 0, which must be "Bad Strref"

    And when referencing your custom tlk entries (.2da files or scripts), you must add the number "16777216" to the entry in your custom tlk table. For example, your first custom entry will be Strref 1 in your table but all references to it must be 16777217 (16777216 +1 = 16777217). That's why I use a spreadsheet to translate the custom tlk strref into the actual strref that NWN will use.

    My tlk editor of choice is the one from Axe Murderer found here.

    Tlkedit already does that for you, just click view display user StrRef or Ctrl + U and it will display the number for .2da
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