Numerous Issues, Mostly Graphical [intel hd 3000]
NOTE: These only apply when in fullscreen mode.
1)
Current Behavior: Screen flickers rapidly on startup, then stops.
Expected Behavior: This should not happen.
2)
Current Behavior: When inside a building (such as several in candlekeep), the area outside of the building is frequently visible.The edges of the building seem to be glitched or repeated into the area outside the building several times if the visible screen is moved at all.
Expected Behavior: The extra area around the building should be black always.
3)
Current Behavior: NPCs that should be on screen disappear when your character is not near them, as if there was fog of war, such as when they are near the edge of the screen. This only seems to occur when zoomed out. There is not fog of war visible in candlekeep, but this affect of fog of war still takes place.
Expected Behavior: NPCs should be visible on the edge of the screen, even if zoomed out, or fog of war should be visible in candlekeep.
4)
Current Behavior: The tab key highlights containers with items in them sometimes.
Expected Behavior: The tab key should always highlight containers with items in them.
5)
Current Behavior: The display of health for each character shown when pressing tab frequently turns into a black box when holding tab and moving.
Expected Behavior: The display of health should move with the character, and should be readable text.
6)
Current Behavior: On startup, when skipping the intro movie, a flickering background of the movie is visible instead of the normal background before starting a game.
Expected Behavior: The normal background should be visible.
7)
Current Behavior: The marker feedback slider appears to have no affect. In fact, elipsoid markers NEVER appear in game in fullscreen mode.
Expected Behavior: The slider should do what it says it does, and elipsoid markers should appear in fullscreen.
8)
Current Behavior: The party's destination is not visible when clicking to move somewhere, nor is the marching order.
Expected Behavior: Based of past experience with BG, elipsoid markers should appear where you are to move to.
**EDIT**
UPDATE: Actually, I have found that all the graphical issues disappear for me if I start the game in windowed mode, and then switch to fullscreen. You can't go from fullscreen to windowed and back, you have to start in windowed. Still, all of these bugs apply when starting in fullscreen, and I would like this fixed.
1)
Current Behavior: Screen flickers rapidly on startup, then stops.
Expected Behavior: This should not happen.
2)
Current Behavior: When inside a building (such as several in candlekeep), the area outside of the building is frequently visible.The edges of the building seem to be glitched or repeated into the area outside the building several times if the visible screen is moved at all.
Expected Behavior: The extra area around the building should be black always.
3)
Current Behavior: NPCs that should be on screen disappear when your character is not near them, as if there was fog of war, such as when they are near the edge of the screen. This only seems to occur when zoomed out. There is not fog of war visible in candlekeep, but this affect of fog of war still takes place.
Expected Behavior: NPCs should be visible on the edge of the screen, even if zoomed out, or fog of war should be visible in candlekeep.
4)
Current Behavior: The tab key highlights containers with items in them sometimes.
Expected Behavior: The tab key should always highlight containers with items in them.
5)
Current Behavior: The display of health for each character shown when pressing tab frequently turns into a black box when holding tab and moving.
Expected Behavior: The display of health should move with the character, and should be readable text.
6)
Current Behavior: On startup, when skipping the intro movie, a flickering background of the movie is visible instead of the normal background before starting a game.
Expected Behavior: The normal background should be visible.
7)
Current Behavior: The marker feedback slider appears to have no affect. In fact, elipsoid markers NEVER appear in game in fullscreen mode.
Expected Behavior: The slider should do what it says it does, and elipsoid markers should appear in fullscreen.
8)
Current Behavior: The party's destination is not visible when clicking to move somewhere, nor is the marching order.
Expected Behavior: Based of past experience with BG, elipsoid markers should appear where you are to move to.
**EDIT**
UPDATE: Actually, I have found that all the graphical issues disappear for me if I start the game in windowed mode, and then switch to fullscreen. You can't go from fullscreen to windowed and back, you have to start in windowed. Still, all of these bugs apply when starting in fullscreen, and I would like this fixed.
Post edited by Avenger_teambg on
0
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http://forum.baldursgate.com/discussion/7385/important-regarding-intel-hardware-driver-issues-slow-game-performance/p1