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Custom Model Material Texture
I'm in the process of learning how to create custom content and models using NWMax and Gmax and have been able to create a custom weapon head model and load it successfully into a NwN module. Using the Custom Content Guide, the Making a Sword v4 tutorial, and Chilliskinner, I understand how to apply a new skin to the custom model but am not able to determine how to apply the standard NwN materials that appear on most of the standard weapons. These would be the materials that appear in the w_metal_text.tga file.
Is it possible to apply these materials without creating a custom tga file? If so, how do you apply these materials/textures in Gmax? Ultimately, I am trying to replicate the same metal colors/textures that are found on the standard weapons.
Thanks in advance.