Teleport Spell for BG2EE: EET Compatible?
Endarire
Member Posts: 1,519
Greetings, all!
I recently found this teleport spell mod for BG2EE and was curious if it's EET compatible. I think so, but I want to ensure it is.
Also, what's the mod name on the Project Infinity list? (It's Teleport, but it requires downloading the files from Sorcerer's Place then replacing the setup with the setup file in that post OR download the file from this post since I packed everything for this mod in one zip!)
Thankee!
I recently found this teleport spell mod for BG2EE and was curious if it's EET compatible. I think so, but I want to ensure it is.
Also, what's the mod name on the Project Infinity list? (It's Teleport, but it requires downloading the files from Sorcerer's Place then replacing the setup with the setup file in that post OR download the file from this post since I packed everything for this mod in one zip!)
Thankee!
Post edited by Endarire on
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Comments
I haven't had any problems with it yet other than one or two minor dialog oddities (i.e. it's possible to complete the Vorpal sword earlier than ch6 with Teleport, which might result an inappropriate dialog from the githyanki chasing you for just a shard)
Yes, with this mod it's introduced to the game as a level 7 spell scroll learnable by the party. Most areas in vanilla Bg2 and ToB are accessible via the spell if you've visited prior.
-It works on EET.
-You can use it to warp to places you've visited. The author made it very handy for quickly visiting certain important vanilla locations like Gaelan Bayle's House in Athkatla in SoA.
-It allows warping to the mainland during the Brynnlaw/Spellhold/Underdark part of the game. This is useful for testing various NPCs' responses to events in these areas.
Enjoy!
PS: A very big THANK YOU to all those who were involved in making this mod work properly in English on EET! Alleluia!
However it can introduces oddities with the storyline and potential bugs during the chapters where you're supposed to be stuck in the Underdark. An easy lore friendly solution I've implemented is to disable the spell in UD areas - after all the Underdark in the Forgotten Realms is notorious for the presence of Faerzress, a type of magical radiation that can interfere with teleportation magic.
https://forgottenrealms.fandom.com/wiki/Faerzress