Bug (also a cheat): Adding Spells to Sorcerer's "spellbook"
Volatile
Member Posts: 81
Hi,
Not sure where to post bugs, so I'll kindly ask a fellow forumer to repost this in the appropriate site.
BUG:
Platform: Xbox
Nature of Exploit: Load / Save bug
Description:
I made an elf sorcerer, picked two spells (magic missiles and shield), saved the game, quit to main menu, then made a conjurer (human) and picked three spells (armor, find familiar and sleep), then made its own save.
Reloaded the sorcerer and voilà: sorcerer now knows magic missile, shield, armor, summon familiar and sleep. Proceeded to ankheg fields to test if the game would let me pick more spells than five; abused sleep, farmed ankhegs to level three, picked a sixth spell (blindness). Opened the spellbook and there it is: all six spells available.
Haven't tested if this also works with leveled mages with meatier spellbooks. If if does, you can literally have a sorcerer with any number of spells per spell circle as you want.
This needs fixing ASAP if you ask me, but it's also kind of an awesome cheat / glitch.
Not sure where to post bugs, so I'll kindly ask a fellow forumer to repost this in the appropriate site.
BUG:
Platform: Xbox
Nature of Exploit: Load / Save bug
Description:
I made an elf sorcerer, picked two spells (magic missiles and shield), saved the game, quit to main menu, then made a conjurer (human) and picked three spells (armor, find familiar and sleep), then made its own save.
Reloaded the sorcerer and voilà: sorcerer now knows magic missile, shield, armor, summon familiar and sleep. Proceeded to ankheg fields to test if the game would let me pick more spells than five; abused sleep, farmed ankhegs to level three, picked a sixth spell (blindness). Opened the spellbook and there it is: all six spells available.
Haven't tested if this also works with leveled mages with meatier spellbooks. If if does, you can literally have a sorcerer with any number of spells per spell circle as you want.
This needs fixing ASAP if you ask me, but it's also kind of an awesome cheat / glitch.
0
Comments
This trick also works for ALL MAGES any time they are about to level up from ANY level to another. Also works on multiclass from either class. (Ex: Fighter/Illusionist can get the glitch spell book when going up in the Fighter class also).
Once exploiting the glitch, save game and delete the exported specialist mage because the excluded school from that character will be transferred to your other character.
This is a great way to overcome the excluded school from ANY specialist spell caster. (Illusionists casting Necromancy for a example).
Here’s a find familiar glitch for the imp. It cam be stuck permanently in mustard jelly form on purpose!!!! In Candlekeep, right before talking to Girion and leaving, polymorph imp into mustard jelly. Save the game (in case you blow the timing) and talk to Gorion. Tell him you are ready to go and a cut scene will start. When Gorion starts down the steps and hits the FIRST LANDING (about 3 steps) end the cut scene by hitting the “O” button and the game will continue the cut scene at the battle in the rock circles. If the imp doesn’t revert back to its natural form immediately, you have a mustard jelly for the remainder of the game!!!!! The spell won’t wear off and it’s magic resistance won’t allow it to be dispelled. It will lose the ability to change into other shapes (who cares about that). The mustard jelly can be placed in your pack by slapping it in the head successfully for a couple of times in a row and will remain a jelly once it is released.
These glitches might work on other systems, don’t know for sure. I do know they work on the ps4 BGEE… Enjoy