So what is coming for NVN:EE in 2020?
fetito666
Member, Mobile Tester Posts: 204
So what is coming for NVN:EE in 2020?
We have the game on ALL platforms, but what will come next? A new campaigns? A 2020-tutorial manual for the editor? I'd even pay for that to support the devs!
We have the game on ALL platforms, but what will come next? A new campaigns? A 2020-tutorial manual for the editor? I'd even pay for that to support the devs!
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I'm sure at some point they should be wrapping up the new graphics engine.
Hopefully they also fix the remaining issues with changes to racialtypes.2da and classes.2da. Then fix other remaining bugs and revert some changes, I think some people said there is a problem with the fullscreen settings. They should also turn off x-ray vision by default or at least make it more straight forward to turn it off.
Waterdeep was barely looked at into HOTU than you leave right away.
Zakhara sounded like a very dangerous place perhaps ideal for a final region of a grand adventure.
Halruaa is a heavy Human Wizard population and could be interesting for a magic focused module.
I wouldn't mind having access to a ship so we can explore islands but obviously pirates are gonna be a concern, how would they represent naval combat in NWN? That would probably be too much trouble.
If we did have access to long range travel it opens up the possible locations.
Have you played Tyrants of the Moonsea yet?
I have to agree with you that we need more interesting places represented. I especially want to see Chult (because dinosaurs).
Also, also: the work pace concerning the reworked HD models really needs more momentum in 2020 and beyond.
True, although I don't imagine WotC allowing something outside of Faerun. Though I wonder if you could get away with stuff that is set in the Forgotten Realms but is essentially different like Ravenloft or Al-Qadim.
The one exception I could see is Eberron, but the work that would take makes it seem unlikely. The art assets alone would be a massive undertaking let alone the ways the game would need to be modified (Warforged race, Artificer class, dragonmarks, etc.) .
I own Moonsea but when I tried to play it I kept crashing after leaving the tavern the second time, that was just after the release and I got frustrated so decided to come back later, I got destracted with Stellaris and HOI4 so i haven't been back in months...I keep feeling the need to build an Authoritarian Empire ?.
Hex Coda?
The reason I asked is because there is a little bit of sea warfare similar to what you describe (avoiding details to avoid spoilers for you and others). It doesn't involve islands though. It'd be great if there was a whole module with lots of sea warfare like that.
Oh you're right about that. Who knows then, we might get Hex Coda this year.
I wasn't aware of that thank you ?.
Would also love to see a conclusion for Kingmaker and Crimson Guard too. (Kingmaker's story was weeeiiiird, but I loved the companions. )
Do you mean Crimson Tides of Tethyr? - https://neverwintervault.org/project/nwn1/module/al2-crimson-tides-tethyr-canceled-premium-module
There was also Siege of Shadowdale - https://neverwintervault.org/project/nwn1/module/al1-siege-shadowdale-canceled-premium-module
It'd be nice to see these two get the Premium Mod polish and re-released as they've finished and released part 3 - Tyrants of the Moonsea as a Premium module.
Crimson Tides of Tethyr has the length and complexity to be worthy of being a premium module, but as said above, it's more or less complete and in a finished state. I'm not sure there's much to be gained by giving it a premium makeover treatment.
but we need a party creation or system to leverup owns Heanchmen